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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 45 / 45 | 5.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 45 / 45 | 6.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 45 / 45 | 7.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.40 | 45 / 45 | 0.50 – 12.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 45 / 45 | 40.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.8 | 45 / 45 | 12.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 45 / 45 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 45 / 45 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 45 / 45 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.2% | 45 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.8% | 45 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 45 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 45 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,199.4 | 45 / 45 | 37,346.0 – 140,824.0 |
Physical damageFinal match statistic reported by the match source. | 48,529.4 | 45 / 45 | 22,356.0 – 77,489.0 |
Magic damageFinal match statistic reported by the match source. | 42,494.4 | 45 / 45 | 12,372.0 – 67,370.0 |
True damageFinal match statistic reported by the match source. | 4,171.3 | 45 / 45 | 495.0 – 11,517.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,010.1 | 45 / 45 | 1,305.0 – 4,580.1 |
Damage takenFinal match statistic reported by the match source. | 119,765.2 | 45 / 45 | 56,691.0 – 201,191.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,434.1 | 45 / 45 | 58,696.0 – 276,437.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,493.8 | 45 / 45 | 43,267.0 – 82,066.0 |
Gold spentFinal match statistic reported by the match source. | 58,501.4 | 45 / 45 | 42,260.0 – 83,403.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,005.2 | 45 / 45 | 1,650.9 – 2,521.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 45 / 45 | 83.5% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,105.4 | 45 / 45 | 789.0 – 1,465.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 45 / 45 | 27.9 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.8 | 45 / 45 | 2.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.8 | 45 / 45 | -83.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +511.6 | 45 / 45 | -5,380.0 – +5,723.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +442.7 | 45 / 45 | -4,360.0 – +4,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 292.4 | 45 / 45 | 184.0 – 427.0 |
Vision score / minFinal match statistic reported by the match source. | 9.15 | 45 / 45 | 6.90 – 11.07 |
Wards placedFinal match statistic reported by the match source. | 105.4 | 45 / 45 | 70.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 45 / 45 | 23.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 32.1 | 45 / 45 | 17.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 45 / 45 | 0.79 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,302.8 | 45 / 45 | 3,939.4 – 19,305.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,871.6 | 45 / 45 | 1,492.0 – 10,550.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 45 / 45 | 13.7 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 45 / 45 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:46 | 45 / 45 | 23:17 – 44:39 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 45 / 45 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 45 / 45 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 28 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 45 / 45 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.2% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.8% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.1% | 28 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 45 known results · Coverage varies by metric · — unavailable