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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 25 / 25 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 25 / 25 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 38.7 | 25 / 25 | 3.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.89 | 25 / 25 | 0.31 – 15.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 25 / 25 | 50.0% – 77.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.7 | 25 / 25 | 5.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 25 / 25 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 25 / 25 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 25 / 25 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,664.5 | 25 / 25 | 53,065.0 – 140,065.0 |
Physical damageFinal match statistic reported by the match source. | 49,010.0 | 25 / 25 | 24,001.0 – 87,791.0 |
Magic damageFinal match statistic reported by the match source. | 36,555.8 | 25 / 25 | 21,654.0 – 71,054.0 |
True damageFinal match statistic reported by the match source. | 4,094.3 | 25 / 25 | 392.0 – 9,750.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,900.7 | 25 / 25 | 2,045.2 – 3,721.3 |
Damage takenFinal match statistic reported by the match source. | 113,341.6 | 25 / 25 | 74,682.0 – 209,170.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,822.3 | 25 / 25 | 50,196.0 – 180,971.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,097.9 | 25 / 25 | 43,596.0 – 89,348.0 |
Gold spentFinal match statistic reported by the match source. | 57,523.7 | 25 / 25 | 42,643.0 – 85,218.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,012.4 | 25 / 25 | 1,633.8 – 2,304.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 25 / 25 | 85.2% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,096.1 | 25 / 25 | 872.0 – 1,451.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 25 / 25 | 30.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 50.1 | 25 / 25 | 4.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.0 | 25 / 25 | -99.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -325.8 | 25 / 25 | -6,138.0 – +7,988.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -398.6 | 25 / 25 | -4,954.0 – +6,708.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.7 | 25 / 25 | 206.0 – 462.0 |
Vision score / minFinal match statistic reported by the match source. | 9.70 | 25 / 25 | 8.02 – 11.22 |
Wards placedFinal match statistic reported by the match source. | 110.9 | 25 / 25 | 67.0 – 191.0 |
Wards clearedFinal match statistic reported by the match source. | 49.2 | 25 / 25 | 31.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 25 / 25 | 22.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 25 / 25 | 1.04 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,914.9 | 25 / 25 | 4,753.3 – 22,234.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,336.4 | 25 / 25 | 2,217.6 – 14,653.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 25 / 25 | 15.5 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 25 / 25 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:56 | 25 / 25 | 25:15 – 44:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 11 / 25 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 32.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable