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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 15 / 15 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 15 / 15 | 8.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 34.9 | 15 / 15 | 9.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.99 | 15 / 15 | 0.96 – 9.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 15 / 15 | 54.6% – 81.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 15 / 15 | 14.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,464.7 | 15 / 15 | 52,110.0 – 136,018.0 |
Physical damageFinal match statistic reported by the match source. | 40,404.0 | 15 / 15 | 25,462.0 – 60,355.0 |
Magic damageFinal match statistic reported by the match source. | 38,716.7 | 15 / 15 | 18,174.0 – 82,215.0 |
True damageFinal match statistic reported by the match source. | 4,339.7 | 15 / 15 | 210.0 – 13,188.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,551.9 | 15 / 15 | 1,810.4 – 3,539.1 |
Damage takenFinal match statistic reported by the match source. | 106,392.6 | 15 / 15 | 73,792.0 – 182,000.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,742.6 | 15 / 15 | 50,007.0 – 159,074.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,839.3 | 15 / 15 | 43,986.0 – 73,852.0 |
Gold spentFinal match statistic reported by the match source. | 57,352.7 | 15 / 15 | 41,385.0 – 67,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,909.1 | 15 / 15 | 1,692.9 – 2,348.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 15 / 15 | 85.2% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,130.8 | 15 / 15 | 899.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 15 / 15 | 32.0 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 34.5 | 15 / 15 | 9.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.7 | 7 / 15 | -32.0 – +28.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -65.5 | 15 / 15 | -4,355.0 – +7,056.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -268.3 | 7 / 15 | -3,651.0 – +4,447.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.4 | 15 / 15 | 235.0 – 377.0 |
Vision score / minFinal match statistic reported by the match source. | 9.66 | 15 / 15 | 8.26 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 116.2 | 15 / 15 | 83.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 49.6 | 15 / 15 | 34.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 41.8 | 15 / 15 | 27.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 15 / 15 | 1.00 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,358.1 | 15 / 15 | 3,852.1 – 10,171.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,695.6 | 15 / 15 | 2,232.0 – 7,152.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 15 / 15 | 15.5 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 13.4 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:30 | 15 / 15 | 24:22 – 38:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 10 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable