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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.5 | 29 / 29 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 29 / 29 | 4.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 32.2 | 29 / 29 | 6.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.81 | 29 / 29 | 0.33 – 17.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.7% | 29 / 29 | 44.0% – 81.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.7 | 29 / 29 | 9.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 29 / 29 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 29 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 29 / 29 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.9% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.5% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,809.2 | 29 / 29 | 44,353.0 – 135,075.0 |
Physical damageFinal match statistic reported by the match source. | 46,440.6 | 29 / 29 | 19,508.0 – 67,342.0 |
Magic damageFinal match statistic reported by the match source. | 39,892.5 | 29 / 29 | 19,749.0 – 73,886.0 |
True damageFinal match statistic reported by the match source. | 3,472.2 | 29 / 29 | 287.0 – 11,256.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,769.9 | 29 / 29 | 1,512.0 – 3,971.4 |
Damage takenFinal match statistic reported by the match source. | 115,315.2 | 29 / 29 | 76,919.0 – 173,083.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,555.7 | 29 / 29 | 47,988.0 – 300,369.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,212.5 | 29 / 29 | 39,957.0 – 83,377.0 |
Gold spentFinal match statistic reported by the match source. | 55,894.2 | 29 / 29 | 38,538.0 – 76,008.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,901.8 | 29 / 29 | 1,548.7 – 2,172.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 29 / 29 | 80.8% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,102.6 | 29 / 29 | 830.0 – 1,443.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 29 / 29 | 30.6 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 39.1 | 29 / 29 | 3.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.9 | 24 / 29 | -103.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -925.3 | 29 / 29 | -7,203.0 – +5,059.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -693.0 | 24 / 29 | -4,456.0 – +3,285.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.8 | 29 / 29 | 182.0 – 428.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 29 / 29 | 7.05 – 10.89 |
Wards placedFinal match statistic reported by the match source. | 109.3 | 29 / 29 | 76.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 29 / 29 | 26.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 38.3 | 29 / 29 | 23.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 29 / 29 | 0.92 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,100.1 | 29 / 29 | 3,867.5 – 19,824.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,768.9 | 29 / 29 | 1,479.9 – 15,259.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 29 / 29 | 15.5 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 29 / 29 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:09 | 29 / 29 | 25:09 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 29 / 29 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.9% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.0% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable