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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 observed games in selected scope
2026 / PAIN GAMING ACADEMY
2 observed competitions across 2026.
2026 / PAIN GAMING ACADEMY
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
10 observed games 4 series
2026 / PAIN GAMING ACADEMY
7 players observed across five roles and 44 games.
2026 / PAIN GAMING ACADEMY
2 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Circuito Desafiante - Split 1 to Circuito Desafiante - Split 2, G2 averaged -925.3 then -65.5 at 15 minutes. Its observed game win rate went from 55.2% to 40.0%.
2026 / PAIN GAMING ACADEMY
Objective control and early action across 44 observed games.
in 19 observed games
in 25 observed games
44 observed games. Gold difference at 15 known in 44; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 44 team-games · 44 known results · Coverage varies by metric · — unavailable