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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
100 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 100 / 100 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 100 / 100 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 100 / 100 | 3.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 100 / 100 | 0.29 – 25.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 100 / 100 | 45.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.6 | 100 / 100 | 5.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 100 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 100 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 100 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 100 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 100 | — |
First bloodFinal match statistic reported by the match source. | 45.0% | 100 / 100 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.0% | 100 / 100 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 100 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 100 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,139.1 | 98 / 100 | 37,930.0 – 185,519.0 |
Physical damageFinal match statistic reported by the match source. | 55,401.2 | 5 / 100 | 33,364.0 – 76,839.0 |
Magic damageFinal match statistic reported by the match source. | 49,741.4 | 5 / 100 | 35,257.0 – 82,451.0 |
True damageFinal match statistic reported by the match source. | 2,571.4 | 5 / 100 | 985.0 – 4,501.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 98 / 100 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,763.8 | 98 / 100 | 1,486.1 – 4,554.3 |
Damage takenFinal match statistic reported by the match source. | 133,146.8 | 5 / 100 | 99,922.0 – 175,814.0 |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 100 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,672.6 | 100 / 100 | 41,224.0 – 95,451.0 |
Gold spentFinal match statistic reported by the match source. | 58,473.1 | 93 / 100 | 39,209.0 – 88,619.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 100 / 100 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,911.1 | 100 / 100 | 1,560.0 – 2,273.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 93 / 100 | 82.4% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,371.0 | 100 / 100 | 846.0 – 1,854.0 |
CS / minFinal match statistic reported by the match source. | 41.3 | 100 / 100 | 30.9 – 48.0 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 100 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 100 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -244.9 | 98 / 100 | -7,778.0 – +4,488.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 100 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.9 | 100 / 100 | 153.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 100 / 100 | 6.32 – 12.73 |
Wards placedFinal match statistic reported by the match source. | 118.7 | 98 / 100 | 61.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 57.8 | 98 / 100 | 25.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 42.8 | 98 / 100 | 21.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 98 / 100 | 0.92 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,480.2 | 5 / 100 | 6,033.9 – 15,730.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,358.2 | 100 / 100 | 1,713.7 – 21,458.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.5 | 100 / 100 | 15.1 – 26.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 100 / 100 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:11 | 100 / 100 | 23:36 – 46:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 100 / 100 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 100 / 100 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 93 / 100 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 93 / 100 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 100 / 100 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 98 / 100 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.8% | 98 / 100 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 93 / 100 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.6% | 93 / 100 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 100 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 100 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 100 team-games · 100 known results · Coverage varies by metric · — unavailable