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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 16 / 16 | 3.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 16 / 16 | 6.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 16 / 16 | 8.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 16 / 16 | 0.61 – 14.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 16 / 16 | 51.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.3 | 16 / 16 | 11.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
First bloodFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,457.7 | 14 / 16 | 44,067.0 – 126,709.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,685.6 | 14 / 16 | 1,486.1 – 3,334.1 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 16 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,571.2 | 16 / 16 | 41,224.0 – 77,098.0 |
Gold spentFinal match statistic reported by the match source. | 56,904.1 | 14 / 16 | 40,752.0 – 67,096.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,877.2 | 16 / 16 | 1,562.8 – 2,192.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 14 / 16 | 85.3% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,321.7 | 16 / 16 | 987.0 – 1,613.0 |
CS / minFinal match statistic reported by the match source. | 41.0 | 16 / 16 | 33.7 – 46.6 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 16 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +36.9 | 14 / 16 | -3,651.0 – +3,678.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 16 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.7 | 16 / 16 | 194.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 9.83 | 16 / 16 | 7.97 – 10.88 |
Wards placedFinal match statistic reported by the match source. | 122.6 | 14 / 16 | 83.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 52.2 | 14 / 16 | 25.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 41.9 | 14 / 16 | 26.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 14 / 16 | 0.95 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 16 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,055.0 | 16 / 16 | 2,600.9 – 10,611.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.8 | 16 / 16 | 19.3 – 25.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 16 / 16 | 12.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 32:13 | 16 / 16 | 24:20 – 39:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 14 / 16 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 16 / 16 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 16 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 16 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable