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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
40 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.3 | 40 / 40 | 2.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 40 / 40 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 40 / 40 | 3.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.96 | 40 / 40 | 0.29 – 25.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 40 / 40 | 50.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.8 | 40 / 40 | 5.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 40 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 40 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 40 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 40 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 40 | — |
First bloodFinal match statistic reported by the match source. | 40.0% | 40 / 40 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 40 / 40 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 40 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 40 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,831.4 | 40 / 40 | 48,543.0 – 134,637.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 40 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 40 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 40 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 40 / 40 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,665.8 | 40 / 40 | 1,673.5 – 3,501.9 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 40 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 40 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,326.2 | 40 / 40 | 41,681.0 – 83,536.0 |
Gold spentFinal match statistic reported by the match source. | 57,440.4 | 40 / 40 | 40,500.0 – 76,691.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 40 / 40 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.3 | 40 / 40 | 1,560.0 – 2,254.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 40 / 40 | 85.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,374.5 | 40 / 40 | 1,021.0 – 1,844.0 |
CS / minFinal match statistic reported by the match source. | 41.6 | 40 / 40 | 37.0 – 46.8 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 40 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 40 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -139.8 | 40 / 40 | -3,518.0 – +4,488.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 40 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.1 | 40 / 40 | 200.0 – 467.0 |
Vision score / minFinal match statistic reported by the match source. | 9.64 | 40 / 40 | 7.72 – 12.71 |
Wards placedFinal match statistic reported by the match source. | 112.5 | 40 / 40 | 72.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 57.5 | 40 / 40 | 28.0 – 99.0 |
Control wards placedFinal match statistic reported by the match source. | 41.1 | 40 / 40 | 23.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 40 / 40 | 0.95 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 40 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,305.8 | 40 / 40 | 1,908.0 – 19,077.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.1 | 40 / 40 | 18.1 – 26.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 40 / 40 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 40 / 40 | 25:55 – 42:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 40 / 40 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 40 / 40 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 40 / 40 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 40 / 40 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 40 / 40 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 40 / 40 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 40 / 40 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 40 / 40 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 40 / 40 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 40 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 40 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 40 team-games · 40 known results · Coverage varies by metric · — unavailable