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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
39 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 39 / 39 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 39 / 39 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 37.8 | 39 / 39 | 5.0 – 93.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.77 | 39 / 39 | 0.38 – 18.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 39 / 39 | 45.0% – 80.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.6 | 39 / 39 | 8.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 39 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 39 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 39 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 39 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 39 | — |
First bloodFinal match statistic reported by the match source. | 53.8% | 39 / 39 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.3% | 39 / 39 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 39 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 39 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,368.7 | 39 / 39 | 37,930.0 – 185,519.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 39 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 39 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 39 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,851.6 | 39 / 39 | 1,535.0 – 4,554.3 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 39 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 39 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,757.1 | 39 / 39 | 41,299.0 – 95,451.0 |
Gold spentFinal match statistic reported by the match source. | 60,095.6 | 39 / 39 | 39,209.0 – 88,619.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.9 | 39 / 39 | 1,645.1 – 2,273.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 39 / 39 | 82.4% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,416.7 | 39 / 39 | 846.0 – 1,854.0 |
CS / minFinal match statistic reported by the match source. | 42.1 | 39 / 39 | 34.9 – 48.0 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 39 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 39 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -430.6 | 39 / 39 | -7,778.0 – +4,212.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 39 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.2 | 39 / 39 | 153.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 10.20 | 39 / 39 | 6.32 – 12.73 |
Wards placedFinal match statistic reported by the match source. | 123.1 | 39 / 39 | 61.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 60.1 | 39 / 39 | 25.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 44.4 | 39 / 39 | 21.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 39 / 39 | 0.92 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 39 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,629.1 | 39 / 39 | 1,713.7 – 21,458.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.5 | 39 / 39 | 18.6 – 25.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 39 / 39 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:35 | 39 / 39 | 23:36 – 46:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 39 / 39 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 39 / 39 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 39 / 39 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 39 / 39 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 39 / 39 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 39 / 39 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 39 / 39 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.3% | 39 / 39 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.9% | 39 / 39 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 39 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 39 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 39 team-games · 39 known results · Coverage varies by metric · — unavailable