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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
109 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 109 / 109 | 0.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 109 / 109 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 31.8 | 107 / 109 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.20 | 107 / 109 | 0.00 – 22.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 106 / 109 | 20.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.1 | 107 / 109 | 0.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 107 / 109 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 107 / 109 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 107 / 109 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 107 / 109 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 107 / 109 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.4% | 107 / 109 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.9% | 107 / 109 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 109 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 109 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,001.6 | 107 / 109 | 33,563.0 – 169,770.0 |
Physical damageFinal match statistic reported by the match source. | 46,398.0 | 107 / 109 | 15,840.0 – 93,481.0 |
Magic damageFinal match statistic reported by the match source. | 37,929.1 | 107 / 109 | 11,227.0 – 80,148.0 |
True damageFinal match statistic reported by the match source. | 3,670.5 | 107 / 109 | 116.0 – 16,828.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 107 / 109 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,641.0 | 107 / 109 | 1,501.1 – 4,202.2 |
Damage takenFinal match statistic reported by the match source. | 115,176.1 | 107 / 109 | 70,014.0 – 246,486.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,411.1 | 107 / 109 | 41,731.0 – 279,029.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,603.5 | 107 / 109 | 36,917.0 – 97,142.0 |
Gold spentFinal match statistic reported by the match source. | 59,379.0 | 107 / 109 | 35,563.0 – 93,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 107 / 109 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,926.7 | 107 / 109 | 1,584.0 – 2,409.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 107 / 109 | 82.6% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,179.7 | 107 / 109 | 727.0 – 1,662.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 107 / 109 | 31.4 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 107 / 109 | 3.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.4 | 101 / 109 | -131.0 – +130.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -134.0 | 109 / 109 | -7,170.0 – +6,832.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +172.2 | 101 / 109 | -5,545.0 – +6,781.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 334.2 | 107 / 109 | 177.0 – 582.0 |
Vision score / minFinal match statistic reported by the match source. | 10.04 | 107 / 109 | 7.07 – 14.28 |
Wards placedFinal match statistic reported by the match source. | 127.9 | 107 / 109 | 78.0 – 207.0 |
Wards clearedFinal match statistic reported by the match source. | 52.7 | 107 / 109 | 13.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 40.9 | 107 / 109 | 21.0 – 74.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 107 / 109 | 0.89 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,007.7 | 107 / 109 | 2,801.9 – 44,378.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,422.1 | 107 / 109 | 1,562.7 – 32,638.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 107 / 109 | 15.1 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 107 / 109 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:50 | 109 / 109 | 22:02 – 48:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 109 / 109 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 109 / 109 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 109 / 109 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 65 / 109 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 109 / 109 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.5% | 109 / 109 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 109 / 109 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 109 / 109 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.3% | 109 / 109 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 109 / 109 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.1% | 65 / 109 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 109 team-games · 109 known results · Coverage varies by metric · — unavailable