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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 10 / 10 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 10 / 10 | 8.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 10 / 10 | 12.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.74 | 10 / 10 | 1.21 – 9.78 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 10 / 10 | 54.2% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 10 / 10 | 17.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 10 / 10 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 10 / 10 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,326.0 | 10 / 10 | 60,666.0 – 131,365.0 |
Physical damageFinal match statistic reported by the match source. | 49,051.6 | 10 / 10 | 31,671.0 – 83,286.0 |
Magic damageFinal match statistic reported by the match source. | 35,016.9 | 10 / 10 | 23,863.0 – 48,096.0 |
True damageFinal match statistic reported by the match source. | 4,253.5 | 10 / 10 | 330.0 – 7,646.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,899.2 | 10 / 10 | 2,089.5 – 4,170.3 |
Damage takenFinal match statistic reported by the match source. | 109,938.9 | 10 / 10 | 87,314.0 – 142,258.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,247.1 | 10 / 10 | 59,069.0 – 150,334.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,388.8 | 10 / 10 | 48,879.0 – 71,273.0 |
Gold spentFinal match statistic reported by the match source. | 56,182.2 | 10 / 10 | 46,155.0 – 64,808.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,020.1 | 10 / 10 | 1,683.5 – 2,409.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 10 / 10 | 82.6% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,110.2 | 10 / 10 | 943.0 – 1,282.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 10 / 10 | 34.3 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 37.6 | 10 / 10 | 3.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.2 | 10 / 10 | -57.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +823.8 | 10 / 10 | -1,655.0 – +6,832.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +468.3 | 10 / 10 | -2,122.0 – +5,282.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 305.2 | 10 / 10 | 239.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 10 / 10 | 8.40 – 11.83 |
Wards placedFinal match statistic reported by the match source. | 119.2 | 10 / 10 | 93.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 43.7 | 10 / 10 | 32.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 35.2 | 10 / 10 | 23.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 10 / 10 | 1.18 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,478.8 | 10 / 10 | 4,475.3 – 11,499.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,176.1 | 10 / 10 | 2,507.6 – 7,919.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 10 / 10 | 15.1 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 10 / 10 | 14.4 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 30:33 | 10 / 10 | 25:53 – 35:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 10 / 10 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable