Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 31 / 31 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 31 / 31 | 3.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 32.2 | 31 / 31 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.55 | 31 / 31 | 0.22 – 17.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 31 / 31 | 20.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.2 | 31 / 31 | 2.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 31 / 31 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 31 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.5% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,385.1 | 31 / 31 | 47,538.0 – 169,770.0 |
Physical damageFinal match statistic reported by the match source. | 43,874.4 | 31 / 31 | 15,952.0 – 91,152.0 |
Magic damageFinal match statistic reported by the match source. | 34,791.9 | 31 / 31 | 15,156.0 – 65,392.0 |
True damageFinal match statistic reported by the match source. | 4,715.0 | 31 / 31 | 266.0 – 16,828.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,434.1 | 31 / 31 | 1,501.1 – 4,202.2 |
Damage takenFinal match statistic reported by the match source. | 109,790.3 | 31 / 31 | 70,014.0 – 179,306.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,022.3 | 31 / 31 | 47,370.0 – 279,029.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,119.4 | 31 / 31 | 42,503.0 – 87,740.0 |
Gold spentFinal match statistic reported by the match source. | 60,656.2 | 31 / 31 | 41,015.0 – 87,340.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,924.1 | 31 / 31 | 1,615.4 – 2,306.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 31 / 31 | 85.5% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,207.6 | 31 / 31 | 895.0 – 1,538.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 31 / 31 | 33.2 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.8 | 31 / 31 | 4.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.2 | 31 / 31 | -131.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +111.5 | 31 / 31 | -4,691.0 – +5,622.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -0.3 | 31 / 31 | -4,434.0 – +3,012.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 340.7 | 31 / 31 | 204.0 – 461.0 |
Vision score / minFinal match statistic reported by the match source. | 10.02 | 31 / 31 | 8.04 – 11.89 |
Wards placedFinal match statistic reported by the match source. | 128.3 | 31 / 31 | 80.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 54.4 | 31 / 31 | 26.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 42.0 | 31 / 31 | 21.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 31 / 31 | 0.89 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,445.4 | 31 / 31 | 3,864.8 – 34,249.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,009.2 | 31 / 31 | 2,360.2 – 24,682.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 31 / 31 | 15.5 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 31 / 31 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:45 | 31 / 31 | 25:15 – 45:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 19 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 31 / 31 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable