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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 6 / 6 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 6 / 6 | 9.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 36.5 | 6 / 6 | 8.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.57 | 6 / 6 | 0.56 – 11.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.0% | 6 / 6 | 46.7% – 71.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.8 | 6 / 6 | 14.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 3.0 | 6 / 6 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,944.3 | 6 / 6 | 66,984.0 – 106,067.0 |
Physical damageFinal match statistic reported by the match source. | 49,761.8 | 6 / 6 | 28,644.0 – 61,937.0 |
Magic damageFinal match statistic reported by the match source. | 35,299.0 | 6 / 6 | 26,779.0 – 42,211.0 |
True damageFinal match statistic reported by the match source. | 2,879.7 | 6 / 6 | 1,477.0 – 5,100.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,980.6 | 6 / 6 | 2,804.2 – 3,198.0 |
Damage takenFinal match statistic reported by the match source. | 121,169.3 | 6 / 6 | 92,462.0 – 141,835.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,282.7 | 6 / 6 | 56,757.0 – 158,769.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,634.0 | 6 / 6 | 40,669.0 – 72,718.0 |
Gold spentFinal match statistic reported by the match source. | 55,167.7 | 6 / 6 | 38,690.0 – 66,005.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,977.9 | 6 / 6 | 1,754.7 – 2,211.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 6 / 6 | 90.8% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,010.5 | 6 / 6 | 727.0 – 1,167.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 6 / 6 | 31.4 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 29.7 | 6 / 6 | 5.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.5 | 4 / 6 | -37.0 – +38.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -550.0 | 6 / 6 | -5,631.0 – +4,353.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,500.3 | 4 / 6 | -5,388.0 – +4,269.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.5 | 6 / 6 | 184.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 9.80 | 6 / 6 | 7.91 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 111.0 | 6 / 6 | 78.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 45.2 | 6 / 6 | 21.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 6 / 6 | 21.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 6 / 6 | 1.34 – 1.66 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,679.8 | 6 / 6 | 2,801.9 – 14,270.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,748.5 | 6 / 6 | 1,562.7 – 8,079.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 6 / 6 | 15.4 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 6 / 6 | 12.0 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 29:28 | 6 / 6 | 23:10 – 33:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 6 / 6 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable