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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 43 / 43 | 0.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 43 / 43 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 29.3 | 43 / 43 | 0.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.09 | 43 / 43 | 0.00 – 22.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 42 / 43 | 44.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.6 | 43 / 43 | 0.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 43 / 43 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 43 / 43 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 43 / 43 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 43 / 43 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 43 / 43 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.5% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.5% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,023.0 | 43 / 43 | 33,563.0 – 153,364.0 |
Physical damageFinal match statistic reported by the match source. | 46,446.1 | 43 / 43 | 17,774.0 – 90,909.0 |
Magic damageFinal match statistic reported by the match source. | 39,027.1 | 43 / 43 | 11,227.0 – 74,259.0 |
True damageFinal match statistic reported by the match source. | 2,545.7 | 43 / 43 | 116.0 – 15,775.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,616.2 | 43 / 43 | 1,523.3 – 3,762.0 |
Damage takenFinal match statistic reported by the match source. | 116,917.4 | 43 / 43 | 72,919.0 – 246,486.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,976.8 | 43 / 43 | 41,731.0 – 251,697.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,471.7 | 43 / 43 | 36,917.0 – 97,142.0 |
Gold spentFinal match statistic reported by the match source. | 59,438.2 | 43 / 43 | 35,563.0 – 93,330.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.1 | 43 / 43 | 1,584.0 – 2,296.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 43 / 43 | 86.1% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,186.1 | 43 / 43 | 744.0 – 1,662.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 43 / 43 | 32.7 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 40.1 | 43 / 43 | 4.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.1 | 39 / 43 | -119.0 – +49.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -475.7 | 43 / 43 | -7,170.0 – +4,234.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -367.1 | 39 / 43 | -5,545.0 – +2,884.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 332.2 | 43 / 43 | 177.0 – 582.0 |
Vision score / minFinal match statistic reported by the match source. | 9.94 | 43 / 43 | 7.07 – 14.28 |
Wards placedFinal match statistic reported by the match source. | 128.2 | 43 / 43 | 78.0 – 207.0 |
Wards clearedFinal match statistic reported by the match source. | 53.0 | 43 / 43 | 27.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 40.7 | 43 / 43 | 22.0 – 74.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 43 / 43 | 0.91 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,478.0 | 43 / 43 | 4,443.4 – 44,378.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,602.5 | 43 / 43 | 2,045.7 – 32,638.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 43 / 43 | 16.6 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 43 / 43 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 43 / 43 | 22:02 – 48:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 43 / 43 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 25 / 43 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 43 / 43 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.5% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.5% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.2% | 43 / 43 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.0% | 25 / 43 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable