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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 35 / 35 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 35 / 35 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.6 | 35 / 35 | 4.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.13 | 35 / 35 | 0.64 – 16.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.6% | 35 / 35 | 46.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.9 | 35 / 35 | 7.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
First bloodFinal match statistic reported by the match source. | 60.0% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.4% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,341.1 | 35 / 35 | 50,677.0 – 137,977.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,677.3 | 35 / 35 | 1,595.3 – 3,965.5 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 35 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,625.3 | 35 / 35 | 43,800.0 – 104,943.0 |
Gold spentFinal match statistic reported by the match source. | 57,510.3 | 35 / 35 | 43,260.0 – 95,957.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,945.7 | 35 / 35 | 1,682.7 – 2,277.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 35 / 35 | 80.9% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,372.9 | 35 / 35 | 962.0 – 2,265.0 |
CS / minFinal match statistic reported by the match source. | 42.7 | 35 / 35 | 37.9 – 49.5 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 35 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +505.9 | 35 / 35 | -4,908.0 – +4,683.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 35 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 343.3 | 35 / 35 | 214.0 – 702.0 |
Vision score / minFinal match statistic reported by the match source. | 10.56 | 35 / 35 | 8.83 – 12.45 |
Wards placedFinal match statistic reported by the match source. | 133.0 | 35 / 35 | 79.0 – 260.0 |
Wards clearedFinal match statistic reported by the match source. | 53.3 | 35 / 35 | 28.0 – 117.0 |
Control wards placedFinal match statistic reported by the match source. | 53.2 | 35 / 35 | 34.0 – 91.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 35 / 35 | 0.85 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 35 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,097.0 | 35 / 35 | 1,752.0 – 19,200.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.9 | 35 / 35 | 19.3 – 26.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 35 / 35 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:15 | 35 / 35 | 24:14 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 35 / 35 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 35 / 35 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 35 / 35 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 35 / 35 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.6% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 35 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 35 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable