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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 6 / 6 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.8 | 6 / 6 | 7.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 6 / 6 | 11.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.68 | 6 / 6 | 0.94 – 11.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 6 / 6 | 52.3% – 73.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.0 | 6 / 6 | 16.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 6 / 6 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,686.8 | 6 / 6 | 57,727.0 – 109,216.0 |
Physical damageFinal match statistic reported by the match source. | 40,562.0 | 6 / 6 | 27,297.0 – 55,106.0 |
Magic damageFinal match statistic reported by the match source. | 37,855.5 | 6 / 6 | 23,912.0 – 60,345.0 |
True damageFinal match statistic reported by the match source. | 2,266.2 | 6 / 6 | 1,608.0 – 3,345.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,597.7 | 6 / 6 | 2,083.0 – 3,007.7 |
Damage takenFinal match statistic reported by the match source. | 95,836.0 | 6 / 6 | 76,216.0 – 139,319.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,208.5 | 6 / 6 | 52,395.0 – 148,771.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,828.8 | 6 / 6 | 49,708.0 – 74,723.0 |
Gold spentFinal match statistic reported by the match source. | 58,699.3 | 6 / 6 | 48,603.0 – 71,340.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,042.5 | 6 / 6 | 1,760.6 – 2,330.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 6 / 6 | 88.7% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,102.5 | 6 / 6 | 897.0 – 1,331.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 6 / 6 | 34.1 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 6 / 6 | 14.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -15.0 | 4 / 6 | -53.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +893.5 | 6 / 6 | -997.0 – +2,466.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +942.0 | 4 / 6 | -1,687.0 – +2,225.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.0 | 6 / 6 | 262.0 – 423.0 |
Vision score / minFinal match statistic reported by the match source. | 10.65 | 6 / 6 | 9.56 – 12.56 |
Wards placedFinal match statistic reported by the match source. | 131.2 | 6 / 6 | 106.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 50.7 | 6 / 6 | 32.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 49.0 | 6 / 6 | 40.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 6 / 6 | 1.14 – 1.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,467.7 | 6 / 6 | 4,483.3 – 12,744.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,895.8 | 6 / 6 | 2,809.6 – 10,281.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 6 / 6 | 16.5 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 6 / 6 | 13.2 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 30:42 | 6 / 6 | 26:18 – 38:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 6 / 6 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable