Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 13 / 13 | 4.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 12.2 | 13 / 13 | 3.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 26.6 | 13 / 13 | 6.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 13 / 13 | 0.67 – 12.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 13 / 13 | 50.0% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.3 | 13 / 13 | 10.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 13 / 13 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.1% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,628.1 | 13 / 13 | 42,961.0 – 140,103.0 |
Physical damageFinal match statistic reported by the match source. | 37,194.0 | 13 / 13 | 21,126.0 – 77,213.0 |
Magic damageFinal match statistic reported by the match source. | 36,366.6 | 13 / 13 | 18,065.0 – 78,321.0 |
True damageFinal match statistic reported by the match source. | 4,063.5 | 13 / 13 | 401.0 – 15,034.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,510.1 | 13 / 13 | 1,758.3 – 3,395.1 |
Damage takenFinal match statistic reported by the match source. | 102,027.0 | 13 / 13 | 58,227.0 – 153,046.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,495.7 | 13 / 13 | 49,825.0 – 184,498.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,678.8 | 13 / 13 | 36,828.0 – 81,085.0 |
Gold spentFinal match statistic reported by the match source. | 53,201.6 | 13 / 13 | 34,508.0 – 73,560.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,904.6 | 13 / 13 | 1,590.8 – 2,200.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 13 / 13 | 83.3% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,095.6 | 13 / 13 | 776.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 13 / 13 | 33.6 – 41.4 |
Turret plates takenFinal match statistic reported by the match source. | 35.5 | 13 / 13 | 0.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.7 | 10 / 13 | -46.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +122.0 | 13 / 13 | -3,756.0 – +7,574.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +243.5 | 10 / 13 | -1,875.0 – +4,853.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.0 | 13 / 13 | 185.0 – 464.0 |
Vision score / minFinal match statistic reported by the match source. | 10.21 | 13 / 13 | 8.55 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 113.5 | 13 / 13 | 69.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 49.9 | 13 / 13 | 28.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 39.7 | 13 / 13 | 19.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 13 / 13 | 0.99 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,394.6 | 13 / 13 | 5,056.1 – 25,286.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,745.7 | 13 / 13 | 2,455.2 – 18,752.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 13 / 13 | 16.8 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 13 / 13 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:20 | 13 / 13 | 20:58 – 41:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 13 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 13 / 13 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable