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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
66 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 66 / 66 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 66 / 66 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 66 / 66 | 3.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 66 / 66 | 0.31 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 66 / 66 | 44.0% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.1 | 66 / 66 | 5.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 65 / 66 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 66 / 66 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 66 / 66 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 66 / 66 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 66 / 66 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 43.9% | 66 / 66 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 66 / 66 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 892.0 | 1 / 66 | 892.0 – 892.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 66 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,561.5 | 66 / 66 | 44,474.0 – 193,195.0 |
Physical damageFinal match statistic reported by the match source. | 47,487.5 | 66 / 66 | 18,410.0 – 122,770.0 |
Magic damageFinal match statistic reported by the match source. | 41,240.2 | 66 / 66 | 11,774.0 – 105,183.0 |
True damageFinal match statistic reported by the match source. | 3,830.2 | 66 / 66 | 227.0 – 13,489.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 66 / 66 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,775.7 | 66 / 66 | 1,594.1 – 4,625.6 |
Damage takenFinal match statistic reported by the match source. | 124,757.7 | 66 / 66 | 72,906.0 – 239,961.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,410.5 | 66 / 66 | 52,994.0 – 272,530.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,648.6 | 66 / 66 | 35,978.0 – 101,205.0 |
Gold spentFinal match statistic reported by the match source. | 58,343.5 | 66 / 66 | 34,710.0 – 99,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 66 / 66 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,896.5 | 66 / 66 | 1,543.0 – 2,307.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 66 / 66 | 77.2% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,146.3 | 66 / 66 | 721.0 – 1,699.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 66 / 66 | 30.5 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 36.2 | 66 / 66 | 3.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.7 | 61 / 66 | -88.0 – +91.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -548.1 | 65 / 66 | -5,515.0 – +6,571.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -213.2 | 61 / 66 | -4,361.0 – +6,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.4 | 66 / 66 | 151.0 – 610.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 66 / 66 | 6.48 – 12.98 |
Wards placedFinal match statistic reported by the match source. | 126.9 | 66 / 66 | 52.0 – 228.0 |
Wards clearedFinal match statistic reported by the match source. | 54.2 | 66 / 66 | 22.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 43.3 | 66 / 66 | 12.0 – 80.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 66 / 66 | 0.91 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,547.2 | 66 / 66 | 3,386.5 – 82,818.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,789.9 | 66 / 66 | 1,284.9 – 55,014.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 66 / 66 | 14.5 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 66 / 66 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:00 | 66 / 66 | 23:19 – 52:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 66 / 66 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 66 / 66 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 66 / 66 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 43 / 66 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 66 / 66 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 66 / 66 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.9% | 66 / 66 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 66 / 66 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 66 / 66 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 66 / 66 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.1% | 43 / 66 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 66 team-games · 66 known results · Coverage varies by metric · — unavailable