Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.2 | 15 / 15 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 40.2 | 15 / 15 | 10.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.91 | 15 / 15 | 0.57 – 26.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.3% | 15 / 15 | 55.0% – 82.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.5 | 15 / 15 | 14.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 15 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,489.6 | 15 / 15 | 47,699.0 – 189,165.0 |
Physical damageFinal match statistic reported by the match source. | 44,912.9 | 15 / 15 | 21,283.0 – 82,097.0 |
Magic damageFinal match statistic reported by the match source. | 46,092.5 | 15 / 15 | 13,077.0 – 93,742.0 |
True damageFinal match statistic reported by the match source. | 4,480.3 | 15 / 15 | 433.0 – 13,489.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,835.2 | 15 / 15 | 1,616.0 – 3,589.5 |
Damage takenFinal match statistic reported by the match source. | 111,180.1 | 15 / 15 | 73,579.0 – 191,550.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,474.7 | 15 / 15 | 70,322.0 – 249,721.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,192.8 | 15 / 15 | 35,978.0 – 101,205.0 |
Gold spentFinal match statistic reported by the match source. | 57,089.1 | 15 / 15 | 34,710.0 – 98,035.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,874.1 | 15 / 15 | 1,543.0 – 2,169.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 15 / 15 | 81.9% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,132.1 | 15 / 15 | 721.0 – 1,699.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 15 / 15 | 30.6 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 36.5 | 15 / 15 | 3.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.1 | 14 / 15 | -49.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -498.3 | 14 / 15 | -5,515.0 – +3,361.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +201.3 | 14 / 15 | -3,573.0 – +3,761.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.8 | 15 / 15 | 151.0 – 571.0 |
Vision score / minFinal match statistic reported by the match source. | 9.81 | 15 / 15 | 6.48 – 11.45 |
Wards placedFinal match statistic reported by the match source. | 123.7 | 15 / 15 | 52.0 – 228.0 |
Wards clearedFinal match statistic reported by the match source. | 53.2 | 15 / 15 | 23.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 41.5 | 15 / 15 | 12.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 15 / 15 | 0.98 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,829.6 | 15 / 15 | 3,386.5 – 38,732.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,379.8 | 15 / 15 | 1,284.9 – 31,603.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 15 / 15 | 15.6 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:06 | 15 / 15 | 23:19 – 52:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 15 / 15 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable