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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 3 / 3 | 8.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 3 / 3 | 13.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 42.3 | 3 / 3 | 23.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.18 | 3 / 3 | 1.48 – 6.77 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 73.6% | 3 / 3 | 70.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.3 | 3 / 3 | 31.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 3 / 3 | 1.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,030.3 | 3 / 3 | 70,071.0 – 103,959.0 |
Physical damageFinal match statistic reported by the match source. | 37,873.3 | 3 / 3 | 20,312.0 – 54,280.0 |
Magic damageFinal match statistic reported by the match source. | 40,308.0 | 3 / 3 | 25,051.0 – 48,038.0 |
True damageFinal match statistic reported by the match source. | 3,845.7 | 3 / 3 | 1,638.0 – 7,978.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,794.7 | 3 / 3 | 2,497.8 – 3,180.8 |
Damage takenFinal match statistic reported by the match source. | 105,091.3 | 3 / 3 | 86,788.0 – 120,757.0 |
Damage mitigatedFinal match statistic reported by the match source. | 84,007.7 | 3 / 3 | 69,109.0 – 101,786.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,980.3 | 3 / 3 | 45,671.0 – 68,123.0 |
Gold spentFinal match statistic reported by the match source. | 52,672.7 | 3 / 3 | 44,375.0 – 61,063.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,908.2 | 3 / 3 | 1,763.4 – 2,084.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 3 / 3 | 89.6% – 97.2% |
Total CSFinal match statistic reported by the match source. | 973.3 | 3 / 3 | 832.0 – 1,137.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 3 / 3 | 32.1 – 34.8 |
Turret plates takenFinal match statistic reported by the match source. | 29.3 | 3 / 3 | 13.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -35.7 | 3 / 3 | -42.0 – -28.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,477.0 | 3 / 3 | -4,026.0 – -241.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,637.0 | 3 / 3 | -3,834.0 – -975.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 284.0 | 3 / 3 | 207.0 – 351.0 |
Vision score / minFinal match statistic reported by the match source. | 9.64 | 3 / 3 | 7.99 – 10.74 |
Wards placedFinal match statistic reported by the match source. | 104.7 | 3 / 3 | 88.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 42.3 | 3 / 3 | 24.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 3 / 3 | 29.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 3 / 3 | 1.33 – 1.53 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,732.3 | 3 / 3 | 4,132.8 – 9,289.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,053.5 | 3 / 3 | 2,174.8 – 5,240.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 3 / 3 | 16.7 – 18.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 3 / 3 | 13.2 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:09 | 3 / 3 | 25:54 – 32:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 3 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 3 / 3 | 2.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable