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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.3 | 15 / 15 | 5.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 15 / 15 | 9.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 15 / 15 | 13.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.21 | 15 / 15 | 0.90 – 8.18 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.0% | 15 / 15 | 52.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.4 | 15 / 15 | 18.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 14 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 892.0 | 1 / 15 | 892.0 – 892.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,446.3 | 15 / 15 | 44,474.0 – 112,684.0 |
Physical damageFinal match statistic reported by the match source. | 43,115.4 | 15 / 15 | 27,387.0 – 79,342.0 |
Magic damageFinal match statistic reported by the match source. | 34,373.9 | 15 / 15 | 11,774.0 – 67,186.0 |
True damageFinal match statistic reported by the match source. | 2,953.5 | 15 / 15 | 515.0 – 7,972.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,464.2 | 15 / 15 | 1,594.1 – 3,451.6 |
Damage takenFinal match statistic reported by the match source. | 126,776.4 | 15 / 15 | 85,532.0 – 175,387.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,192.0 | 15 / 15 | 70,459.0 – 186,353.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,168.5 | 15 / 15 | 43,699.0 – 84,667.0 |
Gold spentFinal match statistic reported by the match source. | 56,653.4 | 15 / 15 | 40,892.0 – 79,328.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,845.6 | 15 / 15 | 1,695.7 – 2,249.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 15 / 15 | 77.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,137.0 | 15 / 15 | 900.0 – 1,585.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 15 / 15 | 32.5 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 29.3 | 15 / 15 | 7.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.9 | 11 / 15 | -52.0 – +91.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -313.4 | 15 / 15 | -3,550.0 – +6,571.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +489.4 | 11 / 15 | -1,968.0 – +6,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.8 | 15 / 15 | 228.0 – 516.0 |
Vision score / minFinal match statistic reported by the match source. | 10.07 | 15 / 15 | 8.15 – 11.62 |
Wards placedFinal match statistic reported by the match source. | 121.5 | 15 / 15 | 87.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 54.0 | 15 / 15 | 31.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 42.7 | 15 / 15 | 26.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 15 / 15 | 0.91 – 1.70 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,767.4 | 15 / 15 | 4,276.6 – 14,825.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,211.8 | 15 / 15 | 1,902.8 – 8,376.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 15 / 15 | 16.4 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:31 | 15 / 15 | 25:20 – 44:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable