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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 33 / 33 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 33 / 33 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 32.9 | 33 / 33 | 3.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.85 | 33 / 33 | 0.31 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 33 / 33 | 44.0% – 88.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.9 | 33 / 33 | 5.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 33 / 33 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.4% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 33 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 33 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,694.9 | 33 / 33 | 52,118.0 – 193,195.0 |
Physical damageFinal match statistic reported by the match source. | 51,519.1 | 33 / 33 | 18,410.0 – 122,770.0 |
Magic damageFinal match statistic reported by the match source. | 42,240.3 | 33 / 33 | 21,592.0 – 105,183.0 |
True damageFinal match statistic reported by the match source. | 3,931.8 | 33 / 33 | 227.0 – 9,145.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,888.5 | 33 / 33 | 1,643.2 – 4,625.6 |
Damage takenFinal match statistic reported by the match source. | 131,799.6 | 33 / 33 | 72,906.0 – 239,961.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,335.5 | 33 / 33 | 52,994.0 – 272,530.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,589.4 | 33 / 33 | 43,248.0 – 98,611.0 |
Gold spentFinal match statistic reported by the match source. | 60,197.4 | 33 / 33 | 41,215.0 – 99,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,928.7 | 33 / 33 | 1,583.2 – 2,307.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 33 / 33 | 82.2% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,172.7 | 33 / 33 | 871.0 – 1,611.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 33 / 33 | 30.5 – 40.5 |
Turret plates takenFinal match statistic reported by the match source. | 39.8 | 33 / 33 | 5.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.4 | 33 / 33 | -88.0 – +80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -500.5 | 33 / 33 | -4,480.0 – +5,497.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -402.8 | 33 / 33 | -4,361.0 – +4,425.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.7 | 33 / 33 | 208.0 – 610.0 |
Vision score / minFinal match statistic reported by the match source. | 10.40 | 33 / 33 | 7.64 – 12.98 |
Wards placedFinal match statistic reported by the match source. | 132.8 | 33 / 33 | 80.0 – 215.0 |
Wards clearedFinal match statistic reported by the match source. | 55.9 | 33 / 33 | 22.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 45.2 | 33 / 33 | 21.0 – 80.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 33 / 33 | 0.99 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,024.7 | 33 / 33 | 3,629.7 – 82,818.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,932.6 | 33 / 33 | 1,668.6 – 55,014.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 33 / 33 | 14.5 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 33 / 33 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:31 | 33 / 33 | 24:05 – 50:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 33 / 33 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 21 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 33 / 33 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.4% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable