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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.5 | 54 / 54 | 5.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 54 / 54 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 42.8 | 52 / 54 | 5.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.78 | 52 / 54 | 0.48 – 20.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 52 / 54 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.3 | 52 / 54 | 10.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 51 / 54 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 52 / 54 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 52 / 54 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 52 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 52 / 54 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.9% | 52 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.5% | 52 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 332.0 | 2 / 54 | 0.0 – 664.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 176.0 | 2 / 54 | 36.0 – 316.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,007.6 | 52 / 54 | 45,735.0 – 262,038.0 |
Physical damageFinal match statistic reported by the match source. | 49,706.5 | 52 / 54 | 24,530.0 – 111,443.0 |
Magic damageFinal match statistic reported by the match source. | 50,418.6 | 52 / 54 | 16,764.0 – 141,192.0 |
True damageFinal match statistic reported by the match source. | 5,878.5 | 52 / 54 | 255.0 – 22,380.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 52 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,260.7 | 52 / 54 | 1,628.5 – 5,759.1 |
Damage takenFinal match statistic reported by the match source. | 123,508.6 | 52 / 54 | 62,906.0 – 285,187.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,450.5 | 51 / 54 | 31,913.0 – 420,078.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,292.8 | 52 / 54 | 41,110.0 – 104,858.0 |
Gold spentFinal match statistic reported by the match source. | 59,589.5 | 51 / 54 | 34,420.0 – 101,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 52 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,035.9 | 52 / 54 | 1,647.4 – 2,431.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 51 / 54 | 67.0% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,101.9 | 52 / 54 | 746.0 – 1,560.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 52 / 54 | 29.5 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 51 / 54 | 11.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.8 | 43 / 54 | -177.0 – +127.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +384.8 | 53 / 54 | -4,330.0 – +7,837.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +340.8 | 43 / 54 | -7,277.0 – +7,180.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 280.9 | 52 / 54 | 173.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 8.62 | 52 / 54 | 6.58 – 10.47 |
Wards placedFinal match statistic reported by the match source. | 98.9 | 52 / 54 | 58.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 43.9 | 52 / 54 | 20.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 27.2 | 52 / 54 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 52 / 54 | 0.92 – 3.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,373.6 | 52 / 54 | 3,402.8 – 31,122.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,898.1 | 52 / 54 | 1,417.6 – 18,097.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 52 / 54 | 13.5 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 52 / 54 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:03 | 54 / 54 | 22:46 – 52:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 54 / 54 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 54 / 54 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 31 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 54 / 54 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 68.5% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 96.8% | 31 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable