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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.5 | 28 / 28 | 6.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 28 / 28 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 45.5 | 26 / 28 | 12.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.26 | 26 / 28 | 0.66 – 10.88 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 26 / 28 | 46.3% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.2 | 26 / 28 | 19.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 25 / 28 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 26 / 28 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 26 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 26 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.6% | 26 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 28 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 316.0 | 1 / 28 | 316.0 – 316.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,074.3 | 26 / 28 | 60,535.0 – 262,038.0 |
Physical damageFinal match statistic reported by the match source. | 54,212.4 | 26 / 28 | 33,319.0 – 111,443.0 |
Magic damageFinal match statistic reported by the match source. | 48,047.2 | 26 / 28 | 16,764.0 – 141,192.0 |
True damageFinal match statistic reported by the match source. | 5,810.5 | 26 / 28 | 1,202.0 – 12,265.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,447.7 | 26 / 28 | 2,418.0 – 5,759.1 |
Damage takenFinal match statistic reported by the match source. | 121,500.2 | 26 / 28 | 62,906.0 – 285,187.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,839.6 | 25 / 28 | 31,913.0 – 420,078.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,086.5 | 26 / 28 | 41,110.0 – 82,851.0 |
Gold spentFinal match statistic reported by the match source. | 58,528.2 | 25 / 28 | 34,420.0 – 78,435.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,106.2 | 26 / 28 | 1,676.8 – 2,431.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 25 / 28 | 67.0% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,077.5 | 26 / 28 | 813.0 – 1,446.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 26 / 28 | 29.8 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 51.9 | 25 / 28 | 11.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +44.5 | 24 / 28 | -18.0 – +127.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,021.1 | 28 / 28 | -2,893.0 – +7,837.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,642.5 | 24 / 28 | -3,548.0 – +7,180.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 274.3 | 26 / 28 | 173.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 8.72 | 26 / 28 | 7.06 – 10.47 |
Wards placedFinal match statistic reported by the match source. | 96.0 | 26 / 28 | 66.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 42.4 | 26 / 28 | 20.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 26 / 28 | 14.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 26 / 28 | 1.18 – 3.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,593.8 | 26 / 28 | 4,339.4 – 19,767.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,067.9 | 26 / 28 | 1,417.6 – 17,246.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 26 / 28 | 13.5 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 26 / 28 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:50 | 28 / 28 | 22:46 – 45:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 15 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.1 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable