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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 26 / 26 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 26 / 26 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 40.2 | 26 / 26 | 5.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.34 | 26 / 26 | 0.48 – 20.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 26 / 26 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.4 | 26 / 26 | 10.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 26 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 26 / 26 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 26 / 26 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 664.0 | 1 / 26 | 664.0 – 664.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 36.0 | 1 / 26 | 36.0 – 36.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,941.0 | 26 / 26 | 45,735.0 – 206,720.0 |
Physical damageFinal match statistic reported by the match source. | 45,200.6 | 26 / 26 | 24,530.0 – 84,633.0 |
Magic damageFinal match statistic reported by the match source. | 52,790.0 | 26 / 26 | 19,155.0 – 99,703.0 |
True damageFinal match statistic reported by the match source. | 5,946.5 | 26 / 26 | 255.0 – 22,380.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,073.7 | 26 / 26 | 1,628.5 – 4,370.7 |
Damage takenFinal match statistic reported by the match source. | 125,517.0 | 26 / 26 | 65,436.0 – 232,981.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,153.3 | 26 / 26 | 47,912.0 – 240,615.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,499.0 | 26 / 26 | 42,444.0 – 104,858.0 |
Gold spentFinal match statistic reported by the match source. | 60,609.9 | 26 / 26 | 40,901.0 – 101,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,965.5 | 26 / 26 | 1,647.4 – 2,280.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 26 / 26 | 84.8% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,126.4 | 26 / 26 | 746.0 – 1,560.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 26 / 26 | 29.5 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.5 | 26 / 26 | 11.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -31.8 | 19 / 26 | -177.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -328.0 | 25 / 26 | -4,330.0 – +2,670.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,303.5 | 19 / 26 | -7,277.0 – +1,554.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 287.4 | 26 / 26 | 182.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 8.53 | 26 / 26 | 6.58 – 10.19 |
Wards placedFinal match statistic reported by the match source. | 101.7 | 26 / 26 | 58.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 45.3 | 26 / 26 | 26.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 28.2 | 26 / 26 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 26 / 26 | 0.92 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,172.4 | 26 / 26 | 3,402.8 – 31,122.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,742.8 | 26 / 26 | 1,768.4 – 18,097.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 26 / 26 | 13.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 13.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:21 | 26 / 26 | 23:47 – 52:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 26 / 26 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 26 / 26 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 16 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 26 / 26 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 16 / 26 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable