Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
46 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 46 / 46 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 46 / 46 | 4.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 46 / 46 | 6.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 46 / 46 | 0.29 – 14.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 46 / 46 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.4 | 46 / 46 | 8.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 42 / 46 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 46 / 46 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 46 / 46 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 46 / 46 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 46 / 46 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.8% | 46 / 46 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.3% | 46 / 46 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 581.3 | 3 / 46 | 0.0 – 1,261.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 846.3 | 3 / 46 | 0.0 – 1,895.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,603.2 | 46 / 46 | 43,962.0 – 177,125.0 |
Physical damageFinal match statistic reported by the match source. | 51,157.3 | 46 / 46 | 13,010.0 – 112,031.0 |
Magic damageFinal match statistic reported by the match source. | 43,523.0 | 46 / 46 | 20,917.0 – 88,304.0 |
True damageFinal match statistic reported by the match source. | 3,918.7 | 46 / 46 | 226.0 – 14,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 46 / 46 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,095.6 | 46 / 46 | 1,844.6 – 4,637.5 |
Damage takenFinal match statistic reported by the match source. | 124,417.1 | 46 / 46 | 64,504.0 – 213,267.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,283.7 | 45 / 46 | 57,107.0 – 249,919.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,577.8 | 46 / 46 | 35,200.0 – 84,555.0 |
Gold spentFinal match statistic reported by the match source. | 56,467.6 | 45 / 46 | 34,295.0 – 82,875.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 46 / 46 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.9 | 46 / 46 | 1,551.8 – 2,307.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 45 / 46 | 75.2% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,073.3 | 46 / 46 | 749.0 – 1,448.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 46 / 46 | 28.8 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 45 / 46 | 5.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +75.1 | 41 / 46 | -44.0 – +208.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +237.7 | 46 / 46 | -6,812.0 – +7,188.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,387.6 | 41 / 46 | -3,942.0 – +6,444.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.7 | 46 / 46 | 153.0 – 414.0 |
Vision score / minFinal match statistic reported by the match source. | 8.69 | 46 / 46 | 6.00 – 10.73 |
Wards placedFinal match statistic reported by the match source. | 108.3 | 46 / 46 | 69.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 40.1 | 46 / 46 | 14.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 36.7 | 46 / 46 | 19.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 46 / 46 | 0.96 – 2.34 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,725.2 | 46 / 46 | 3,511.5 – 17,389.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,328.5 | 46 / 46 | 1,257.1 – 15,494.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 46 / 46 | 14.2 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 46 / 46 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 46 / 46 | 22:41 – 43:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 46 / 46 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 46 / 46 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 46 / 46 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 46 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 46 / 46 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 46 / 46 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.7% | 46 / 46 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 46 / 46 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 46 / 46 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 46 / 46 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 46 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 46 team-games · 46 known results · Coverage varies by metric · — unavailable