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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 19 / 19 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 22.2 | 19 / 19 | 8.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 36.3 | 19 / 19 | 11.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 19 / 19 | 0.81 – 9.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 19 / 19 | 49.1% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.9 | 19 / 19 | 17.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 16 / 19 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 19 / 19 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 21.1% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 15.8% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 872.0 | 2 / 19 | 483.0 – 1,261.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 322.0 | 2 / 19 | 0.0 – 644.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,858.3 | 19 / 19 | 54,099.0 – 177,125.0 |
Physical damageFinal match statistic reported by the match source. | 50,606.7 | 19 / 19 | 28,681.0 – 91,613.0 |
Magic damageFinal match statistic reported by the match source. | 41,250.5 | 19 / 19 | 20,917.0 – 87,018.0 |
True damageFinal match statistic reported by the match source. | 3,996.8 | 19 / 19 | 303.0 – 14,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,940.9 | 19 / 19 | 1,910.1 – 4,456.0 |
Damage takenFinal match statistic reported by the match source. | 130,896.6 | 19 / 19 | 82,356.0 – 213,267.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,939.2 | 18 / 19 | 60,142.0 – 227,092.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,140.1 | 19 / 19 | 40,077.0 – 82,735.0 |
Gold spentFinal match statistic reported by the match source. | 56,460.9 | 18 / 19 | 37,980.0 – 73,945.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,887.6 | 19 / 19 | 1,676.9 – 2,267.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 18 / 19 | 79.3% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,072.5 | 19 / 19 | 788.0 – 1,448.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 19 / 19 | 28.8 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 36.7 | 18 / 19 | 7.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.3 | 18 / 19 | -44.0 – +50.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -718.4 | 19 / 19 | -5,066.0 – +2,543.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -423.5 | 18 / 19 | -3,942.0 – +2,179.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 286.2 | 19 / 19 | 157.0 – 413.0 |
Vision score / minFinal match statistic reported by the match source. | 8.75 | 19 / 19 | 6.00 – 10.56 |
Wards placedFinal match statistic reported by the match source. | 115.8 | 19 / 19 | 69.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 42.1 | 19 / 19 | 17.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 38.1 | 19 / 19 | 19.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 19 / 19 | 1.11 – 2.34 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,893.4 | 19 / 19 | 3,664.3 – 11,421.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,752.8 | 19 / 19 | 1,298.2 – 7,399.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 19 / 19 | 14.4 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 19 / 19 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:18 | 19 / 19 | 23:54 – 43:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 21.1% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable