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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 27 / 27 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 27 / 27 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 40.7 | 27 / 27 | 6.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.71 | 27 / 27 | 0.29 – 14.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 27 / 27 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.9 | 27 / 27 | 8.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 26 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 27 / 27 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.0% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 27 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,895.0 | 1 / 27 | 1,895.0 – 1,895.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,534.8 | 27 / 27 | 43,962.0 – 164,095.0 |
Physical damageFinal match statistic reported by the match source. | 51,544.8 | 27 / 27 | 13,010.0 – 112,031.0 |
Magic damageFinal match statistic reported by the match source. | 45,122.2 | 27 / 27 | 23,887.0 – 88,304.0 |
True damageFinal match statistic reported by the match source. | 3,863.7 | 27 / 27 | 226.0 – 12,576.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,204.5 | 27 / 27 | 1,844.6 – 4,637.5 |
Damage takenFinal match statistic reported by the match source. | 119,857.4 | 27 / 27 | 64,504.0 – 202,251.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,513.3 | 27 / 27 | 57,107.0 – 249,919.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,885.9 | 27 / 27 | 35,200.0 – 84,555.0 |
Gold spentFinal match statistic reported by the match source. | 56,472.1 | 27 / 27 | 34,295.0 – 82,875.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,995.4 | 27 / 27 | 1,551.8 – 2,307.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 27 / 27 | 75.2% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,073.9 | 27 / 27 | 749.0 – 1,440.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 27 / 27 | 30.1 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 27 / 27 | 5.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +138.0 | 23 / 27 | +86.0 – +208.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +910.6 | 27 / 27 | -6,812.0 – +7,188.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,804.9 | 23 / 27 | -1,587.0 – +6,444.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.1 | 27 / 27 | 153.0 – 414.0 |
Vision score / minFinal match statistic reported by the match source. | 8.65 | 27 / 27 | 6.50 – 10.73 |
Wards placedFinal match statistic reported by the match source. | 103.1 | 27 / 27 | 71.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 38.7 | 27 / 27 | 14.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 27 / 27 | 19.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 27 / 27 | 0.96 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,543.5 | 27 / 27 | 3,511.5 – 17,389.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,894.9 | 27 / 27 | 1,257.1 – 15,494.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 27 / 27 | 14.2 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 27 / 27 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:00 | 27 / 27 | 22:41 – 41:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 27 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 27 / 27 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 27 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable