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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
105 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 105 / 105 | 1.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 105 / 105 | 3.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 36.1 | 105 / 105 | 2.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.82 | 105 / 105 | 0.19 – 26.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 105 / 105 | 40.0% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.9 | 105 / 105 | 3.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 105 / 105 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 105 / 105 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 105 / 105 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 105 / 105 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 105 / 105 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.6% | 105 / 105 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 105 / 105 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 105 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 105 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,133.2 | 105 / 105 | 40,691.0 – 225,649.0 |
Physical damageFinal match statistic reported by the match source. | 47,738.2 | 105 / 105 | 21,825.0 – 105,666.0 |
Magic damageFinal match statistic reported by the match source. | 42,290.2 | 105 / 105 | 14,578.0 – 104,731.0 |
True damageFinal match statistic reported by the match source. | 4,100.6 | 105 / 105 | 323.0 – 16,588.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 105 / 105 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,978.1 | 105 / 105 | 1,412.1 – 4,722.3 |
Damage takenFinal match statistic reported by the match source. | 122,091.0 | 105 / 105 | 75,448.0 – 228,808.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,492.1 | 105 / 105 | 47,569.0 – 290,041.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,250.1 | 105 / 105 | 40,792.0 – 100,285.0 |
Gold spentFinal match statistic reported by the match source. | 57,499.9 | 105 / 105 | 39,788.0 – 107,650.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 105 / 105 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,958.3 | 105 / 105 | 1,618.7 – 2,311.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 105 / 105 | 81.6% – 107.3% |
Total CSFinal match statistic reported by the match source. | 1,088.0 | 105 / 105 | 834.0 – 1,543.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 105 / 105 | 29.3 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 40.5 | 105 / 105 | 5.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.7 | 99 / 105 | -79.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -142.0 | 105 / 105 | -5,293.0 – +7,210.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -67.0 | 99 / 105 | -5,289.0 – +6,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.4 | 105 / 105 | 184.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.66 | 105 / 105 | 7.02 – 11.91 |
Wards placedFinal match statistic reported by the match source. | 110.9 | 105 / 105 | 71.0 – 187.0 |
Wards clearedFinal match statistic reported by the match source. | 50.0 | 105 / 105 | 20.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 40.6 | 105 / 105 | 20.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 105 / 105 | 0.79 – 2.25 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,635.4 | 105 / 105 | 3,468.9 – 28,906.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,328.8 | 105 / 105 | 1,415.9 – 22,588.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 105 / 105 | 14.4 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 105 / 105 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:19 | 105 / 105 | 23:26 – 47:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 105 / 105 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 105 / 105 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 105 / 105 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 67 / 105 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 105 / 105 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 105 / 105 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 49.5% | 105 / 105 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.0% | 105 / 105 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 49.5% | 105 / 105 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 105 / 105 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.6% | 67 / 105 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 105 team-games · 105 known results · Coverage varies by metric · — unavailable