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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.2 | 10 / 10 | 1.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 23.8 | 10 / 10 | 15.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 46.3 | 10 / 10 | 2.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.79 | 10 / 10 | 0.19 – 6.44 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 10 / 10 | 48.0% – 79.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.5 | 10 / 10 | 3.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 10 / 10 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 10 / 10 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 110,939.1 | 10 / 10 | 54,776.0 – 171,091.0 |
Physical damageFinal match statistic reported by the match source. | 53,448.4 | 10 / 10 | 29,891.0 – 89,869.0 |
Magic damageFinal match statistic reported by the match source. | 52,131.9 | 10 / 10 | 23,907.0 – 90,844.0 |
True damageFinal match statistic reported by the match source. | 5,353.9 | 10 / 10 | 974.0 – 12,846.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,381.4 | 10 / 10 | 2,125.8 – 4,385.1 |
Damage takenFinal match statistic reported by the match source. | 122,420.5 | 10 / 10 | 77,327.0 – 166,369.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,410.5 | 10 / 10 | 47,569.0 – 179,577.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,803.6 | 10 / 10 | 42,345.0 – 81,123.0 |
Gold spentFinal match statistic reported by the match source. | 60,194.3 | 10 / 10 | 40,650.0 – 77,975.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,998.5 | 10 / 10 | 1,643.4 – 2,213.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 10 / 10 | 85.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,075.1 | 10 / 10 | 933.0 – 1,278.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 10 / 10 | 29.3 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 48.8 | 10 / 10 | 8.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.8 | 10 / 10 | -31.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,097.7 | 10 / 10 | -5,293.0 – +2,440.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,893.4 | 10 / 10 | -5,289.0 – +1,266.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.5 | 10 / 10 | 243.0 – 409.0 |
Vision score / minFinal match statistic reported by the match source. | 9.85 | 10 / 10 | 8.81 – 10.74 |
Wards placedFinal match statistic reported by the match source. | 118.2 | 10 / 10 | 92.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 48.4 | 10 / 10 | 36.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 43.6 | 10 / 10 | 26.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.71 | 10 / 10 | 1.29 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,143.7 | 10 / 10 | 4,272.4 – 7,093.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,722.8 | 10 / 10 | 2,092.1 – 4,017.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 10 / 10 | 14.4 – 22.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 10 / 10 | 13.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:22 | 10 / 10 | 25:46 – 39:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 8 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 10 / 10 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 10.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable