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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 24 / 24 | 4.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 24 / 24 | 8.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 24 / 24 | 9.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.33 | 24 / 24 | 0.68 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.7% | 24 / 24 | 53.8% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.2 | 24 / 24 | 13.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 24 / 24 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 24 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,611.1 | 24 / 24 | 61,127.0 – 137,711.0 |
Physical damageFinal match statistic reported by the match source. | 46,464.3 | 24 / 24 | 21,825.0 – 83,838.0 |
Magic damageFinal match statistic reported by the match source. | 35,718.4 | 24 / 24 | 20,981.0 – 63,859.0 |
True damageFinal match statistic reported by the match source. | 4,423.8 | 24 / 24 | 684.0 – 16,588.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,840.8 | 24 / 24 | 2,214.7 – 3,869.9 |
Damage takenFinal match statistic reported by the match source. | 111,215.8 | 24 / 24 | 80,716.0 – 195,016.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,298.5 | 24 / 24 | 63,775.0 – 197,116.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,805.6 | 24 / 24 | 43,942.0 – 75,884.0 |
Gold spentFinal match statistic reported by the match source. | 57,013.7 | 24 / 24 | 42,968.0 – 74,335.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.5 | 24 / 24 | 1,708.7 – 2,311.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 24 / 24 | 85.4% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,077.2 | 24 / 24 | 836.0 – 1,356.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 24 / 24 | 31.8 – 40.3 |
Turret plates takenFinal match statistic reported by the match source. | 47.8 | 24 / 24 | 14.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.8 | 24 / 24 | -28.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +706.3 | 24 / 24 | -3,407.0 – +7,210.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +755.7 | 24 / 24 | -2,590.0 – +6,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.4 | 24 / 24 | 197.0 – 451.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 24 / 24 | 7.66 – 11.39 |
Wards placedFinal match statistic reported by the match source. | 113.5 | 24 / 24 | 77.0 – 184.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 24 / 24 | 20.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 24 / 24 | 22.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 24 / 24 | 1.03 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,706.5 | 24 / 24 | 3,468.9 – 12,896.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,666.7 | 24 / 24 | 1,788.9 – 8,574.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 24 / 24 | 14.6 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 24 / 24 | 13.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:26 | 24 / 24 | 24:46 – 40:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 24 / 24 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 24 / 24 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable