Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 41 / 41 | 5.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 41 / 41 | 4.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 32.3 | 41 / 41 | 7.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.51 | 41 / 41 | 0.56 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.8% | 41 / 41 | 40.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 41 / 41 | 13.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 41 / 41 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 41 / 41 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 41 / 41 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.9% | 41 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 41 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 41 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,177.4 | 41 / 41 | 40,691.0 – 166,128.0 |
Physical damageFinal match statistic reported by the match source. | 47,369.0 | 41 / 41 | 25,054.0 – 90,089.0 |
Magic damageFinal match statistic reported by the match source. | 42,309.3 | 41 / 41 | 14,578.0 – 77,894.0 |
True damageFinal match statistic reported by the match source. | 3,495.2 | 41 / 41 | 462.0 – 14,442.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,949.0 | 41 / 41 | 1,412.1 – 4,370.2 |
Damage takenFinal match statistic reported by the match source. | 125,700.9 | 41 / 41 | 78,482.0 – 217,500.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,058.3 | 41 / 41 | 57,559.0 – 249,004.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,832.1 | 41 / 41 | 40,792.0 – 83,731.0 |
Gold spentFinal match statistic reported by the match source. | 56,387.6 | 41 / 41 | 39,788.0 – 83,203.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.8 | 41 / 41 | 1,640.8 – 2,257.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 41 / 41 | 81.6% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,079.0 | 41 / 41 | 834.0 – 1,401.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 41 / 41 | 29.8 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 34.9 | 41 / 41 | 5.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.4 | 37 / 41 | -79.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -188.8 | 41 / 41 | -4,147.0 – +5,022.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +89.3 | 37 / 41 | -3,386.0 – +3,893.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 297.3 | 41 / 41 | 184.0 – 425.0 |
Vision score / minFinal match statistic reported by the match source. | 9.41 | 41 / 41 | 7.02 – 11.47 |
Wards placedFinal match statistic reported by the match source. | 107.1 | 41 / 41 | 72.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 50.2 | 41 / 41 | 26.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 40.2 | 41 / 41 | 24.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 41 / 41 | 0.79 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,799.1 | 41 / 41 | 3,893.9 – 19,620.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,236.3 | 41 / 41 | 1,415.9 – 13,222.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 41 / 41 | 14.6 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 41 / 41 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 41 / 41 | 23:26 – 42:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 41 / 41 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 41 / 41 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 24 / 41 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 41 / 41 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.1% | 41 / 41 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.8% | 24 / 41 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable