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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 21 / 21 | 7.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 17.8 | 21 / 21 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 21 / 21 | 11.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 21 / 21 | 0.63 – 26.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 21 / 21 | 46.7% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.9 | 21 / 21 | 18.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 21 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,231.7 | 21 / 21 | 60,987.0 – 137,561.0 |
Physical damageFinal match statistic reported by the match source. | 45,928.8 | 21 / 21 | 26,746.0 – 75,133.0 |
Magic damageFinal match statistic reported by the match source. | 43,589.1 | 21 / 21 | 18,530.0 – 78,319.0 |
True damageFinal match statistic reported by the match source. | 4,709.6 | 21 / 21 | 639.0 – 16,075.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,914.9 | 21 / 21 | 2,027.5 – 3,658.7 |
Damage takenFinal match statistic reported by the match source. | 125,639.1 | 21 / 21 | 75,448.0 – 191,209.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,813.8 | 21 / 21 | 55,225.0 – 290,041.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,835.7 | 21 / 21 | 45,572.0 – 90,068.0 |
Gold spentFinal match statistic reported by the match source. | 58,870.7 | 21 / 21 | 44,355.0 – 88,995.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,962.9 | 21 / 21 | 1,765.2 – 2,311.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 21 / 21 | 83.0% – 105.7% |
Total CSFinal match statistic reported by the match source. | 1,140.7 | 21 / 21 | 870.0 – 1,516.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 21 / 21 | 32.9 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.8 | 21 / 21 | 5.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.1 | 20 / 21 | -51.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -315.6 | 21 / 21 | -3,619.0 – +4,529.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -234.9 | 20 / 21 | -3,016.0 – +3,202.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 322.2 | 21 / 21 | 194.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.97 | 21 / 21 | 7.55 – 11.91 |
Wards placedFinal match statistic reported by the match source. | 115.2 | 21 / 21 | 71.0 – 187.0 |
Wards clearedFinal match statistic reported by the match source. | 55.2 | 21 / 21 | 24.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 42.0 | 21 / 21 | 20.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 21 / 21 | 1.08 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,073.5 | 21 / 21 | 3,868.7 – 28,906.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,537.7 | 21 / 21 | 1,624.8 – 22,588.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 21 / 21 | 16.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 21 / 21 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:04 | 21 / 21 | 23:56 – 45:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable