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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 10 / 10 | 2.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 10 / 10 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 31.2 | 10 / 10 | 3.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.52 | 10 / 10 | 0.36 – 21.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.5% | 10 / 10 | 50.0% – 86.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.3 | 10 / 10 | 5.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 10 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 10 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 10 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 10 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 10 | — |
First bloodFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 10.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 76,641.7 | 10 / 10 | 34,906.0 – 113,278.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 10 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 10 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 10 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,410.5 | 10 / 10 | 1,441.4 – 3,261.5 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 10 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,836.4 | 10 / 10 | 38,698.0 – 70,094.0 |
Gold spentFinal match statistic reported by the match source. | 54,403.4 | 10 / 10 | 37,506.0 – 66,910.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,832.4 | 10 / 10 | 1,598.0 – 2,093.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 10 / 10 | 85.4% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,276.0 | 10 / 10 | 1,042.0 – 1,542.0 |
CS / minFinal match statistic reported by the match source. | 40.6 | 10 / 10 | 36.0 – 47.2 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 10 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -610.5 | 10 / 10 | -3,678.0 – +3,651.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 10 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.9 | 10 / 10 | 219.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 10 / 10 | 9.00 – 11.35 |
Wards placedFinal match statistic reported by the match source. | 120.1 | 10 / 10 | 81.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 52.4 | 10 / 10 | 32.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 44.7 | 10 / 10 | 30.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 10 / 10 | 0.90 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 10 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,362.6 | 10 / 10 | 2,366.4 – 21,782.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.1 | 10 / 10 | 19.6 – 26.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 10 / 10 | 12.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:28 | 10 / 10 | 24:13 – 37:10 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 10 / 10 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 10 / 10 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 10 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 10 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable