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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.4 | 12 / 12 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 25.9 | 12 / 12 | 15.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 22.0 | 9 / 12 | 1.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.27 | 9 / 12 | 0.09 – 3.28 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.8% | 9 / 12 | 40.0% – 68.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.2 | 9 / 12 | 2.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 9 / 12 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 9 / 12 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 9 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 11.1% | 9 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 11.1% | 9 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 75,498.2 | 9 / 12 | 41,023.0 – 158,983.0 |
Physical damageFinal match statistic reported by the match source. | 34,767.4 | 9 / 12 | 19,906.0 – 67,893.0 |
Magic damageFinal match statistic reported by the match source. | 36,990.7 | 9 / 12 | 15,146.0 – 84,951.0 |
True damageFinal match statistic reported by the match source. | 3,736.2 | 9 / 12 | 120.0 – 11,056.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,652.0 | 9 / 12 | 1,919.2 – 3,740.8 |
Damage takenFinal match statistic reported by the match source. | 112,689.4 | 9 / 12 | 69,731.0 – 178,203.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,071.7 | 9 / 12 | 38,229.0 – 224,321.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 48,174.9 | 9 / 12 | 26,631.0 – 85,990.0 |
Gold spentFinal match statistic reported by the match source. | 45,573.7 | 9 / 12 | 24,615.0 – 79,895.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,733.5 | 9 / 12 | 1,504.4 – 2,023.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 9 / 12 | 92.1% – 98.7% |
Total CSFinal match statistic reported by the match source. | 823.0 | 9 / 12 | 445.0 – 1,326.0 |
CS / minFinal match statistic reported by the match source. | 29.8 | 9 / 12 | 24.0 – 32.3 |
Turret plates takenFinal match statistic reported by the match source. | 17.7 | 9 / 12 | 2.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -88.3 | 6 / 12 | -173.0 – +11.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -5,492.5 | 12 / 12 | -13,909.0 – +1,131.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -4,302.0 | 6 / 12 | -10,575.0 – +2,855.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 187.7 | 9 / 12 | 86.0 – 316.0 |
Vision score / minFinal match statistic reported by the match source. | 6.58 | 9 / 12 | 5.07 – 8.02 |
Wards placedFinal match statistic reported by the match source. | 72.3 | 9 / 12 | 37.0 – 102.0 |
Wards clearedFinal match statistic reported by the match source. | 24.0 | 9 / 12 | 9.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 12.0 | 9 / 12 | 4.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 9 / 12 | 1.24 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,173.7 | 9 / 12 | 2,245.6 – 6,482.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,784.3 | 9 / 12 | 814.0 – 3,080.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 9 / 12 | 15.2 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.4 | 9 / 12 | 9.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 27:27 | 12 / 12 | 16:57 – 42:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 12 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 12 / 12 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 12 / 12 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 8.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable