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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
114 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 114 / 114 | 1.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 114 / 114 | 2.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 39.4 | 114 / 114 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.50 | 114 / 114 | 0.06 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 114 / 114 | 20.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.9 | 114 / 114 | 1.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 112 / 114 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 114 / 114 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 114 / 114 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 114 / 114 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 114 / 114 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 47.4% | 114 / 114 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.2% | 114 / 114 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 246.0 | 2 / 114 | 47.0 – 445.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 871.5 | 2 / 114 | 0.0 – 1,743.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,004.0 | 114 / 114 | 43,442.0 – 214,183.0 |
Physical damageFinal match statistic reported by the match source. | 50,035.9 | 114 / 114 | 23,689.0 – 114,269.0 |
Magic damageFinal match statistic reported by the match source. | 42,147.9 | 114 / 114 | 13,552.0 – 91,778.0 |
True damageFinal match statistic reported by the match source. | 3,816.5 | 114 / 114 | 107.0 – 17,266.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 114 / 114 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,073.2 | 114 / 114 | 1,480.3 – 4,811.3 |
Damage takenFinal match statistic reported by the match source. | 122,630.2 | 114 / 114 | 68,470.0 – 215,031.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,450.5 | 114 / 114 | 0.0 – 264,256.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,321.4 | 114 / 114 | 39,862.0 – 98,584.0 |
Gold spentFinal match statistic reported by the match source. | 56,908.9 | 114 / 114 | 0.0 – 89,608.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 114 / 114 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,049.6 | 114 / 114 | 1,528.3 – 2,431.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.9% | 114 / 114 | 0.0% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,097.9 | 114 / 114 | 768.0 – 1,630.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 114 / 114 | 30.6 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 51.1 | 114 / 114 | 0.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.4 | 112 / 114 | -71.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +920.0 | 114 / 114 | -4,555.0 – +7,260.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +782.4 | 112 / 114 | -4,066.0 – +6,357.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.5 | 114 / 114 | 193.0 – 549.0 |
Vision score / minFinal match statistic reported by the match source. | 10.23 | 114 / 114 | 8.12 – 12.16 |
Wards placedFinal match statistic reported by the match source. | 128.5 | 114 / 114 | 77.0 – 214.0 |
Wards clearedFinal match statistic reported by the match source. | 49.6 | 114 / 114 | 23.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 43.7 | 114 / 114 | 20.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 114 / 114 | 0.86 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,408.5 | 114 / 114 | 3,280.2 – 51,341.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,825.5 | 114 / 114 | 1,528.2 – 29,073.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 114 / 114 | 14.5 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 114 / 114 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 114 / 114 | 21:56 – 46:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 114 / 114 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 114 / 114 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 114 / 114 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 74 / 114 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 114 / 114 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.1% | 114 / 114 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.9% | 114 / 114 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 114 / 114 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 114 / 114 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 114 / 114 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 74 / 114 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 114 team-games · 114 known results · Coverage varies by metric · — unavailable