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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 2 / 2 | 16.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 6.5 | 2 / 2 | 6.0 – 7.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 2 / 2 | 35.0 – 41.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 8.54 | 2 / 2 | 7.71 – 9.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 2 / 2 | 56.8% – 71.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.5 | 2 / 2 | 54.0 – 57.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 2 / 2 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 2 / 2 | 1.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 2 / 2 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,109.0 | 2 / 2 | 58,977.0 – 69,241.0 |
Physical damageFinal match statistic reported by the match source. | 38,010.5 | 2 / 2 | 36,848.0 – 39,173.0 |
Magic damageFinal match statistic reported by the match source. | 24,483.5 | 2 / 2 | 18,258.0 – 30,709.0 |
True damageFinal match statistic reported by the match source. | 1,610.0 | 2 / 2 | 1,541.0 – 1,679.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,413.0 | 2 / 2 | 2,283.9 – 2,542.1 |
Damage takenFinal match statistic reported by the match source. | 93,848.5 | 2 / 2 | 82,756.0 – 104,941.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,372.5 | 2 / 2 | 70,397.0 – 108,348.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,901.5 | 2 / 2 | 50,103.0 – 61,700.0 |
Gold spentFinal match statistic reported by the match source. | 48,806.5 | 2 / 2 | 43,448.0 – 54,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,097.4 | 2 / 2 | 2,035.2 – 2,159.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.3% | 2 / 2 | 86.7% – 87.8% |
Total CSFinal match statistic reported by the match source. | 985.5 | 2 / 2 | 811.0 – 1,160.0 |
CS / minFinal match statistic reported by the match source. | 36.6 | 2 / 2 | 35.0 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 70.0 | 2 / 2 | 50.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.0 | 2 / 2 | +2.0 – +10.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,529.5 | 2 / 2 | +1,134.0 – +3,925.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,128.0 | 2 / 2 | +694.0 – +1,562.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.0 | 2 / 2 | 212.0 – 300.0 |
Vision score / minFinal match statistic reported by the match source. | 9.52 | 2 / 2 | 9.14 – 9.90 |
Wards placedFinal match statistic reported by the match source. | 128.0 | 2 / 2 | 101.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 32.5 | 2 / 2 | 23.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 49.0 | 2 / 2 | 40.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.15 | 2 / 2 | 1.12 – 1.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 14,438.2 | 2 / 2 | 13,792.7 – 14,991.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 8,600.2 | 2 / 2 | 8,350.5 – 8,814.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 2 / 2 | 16.2 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 2 / 2 | 13.8 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 26:46 | 2 / 2 | 23:12 – 30:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 2 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 2 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.0 | 2 / 2 | 8.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 2 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable