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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.0 | 33 / 33 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 33 / 33 | 4.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 45.5 | 33 / 33 | 9.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.65 | 33 / 33 | 0.54 – 18.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 33 / 33 | 49.6% – 80.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.5 | 33 / 33 | 15.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 31 / 33 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 33 / 33 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 33 / 33 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.4% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 246.0 | 2 / 33 | 47.0 – 445.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 871.5 | 2 / 33 | 0.0 – 1,743.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,696.8 | 33 / 33 | 54,574.0 – 176,299.0 |
Physical damageFinal match statistic reported by the match source. | 52,556.8 | 33 / 33 | 26,826.0 – 103,435.0 |
Magic damageFinal match statistic reported by the match source. | 42,563.4 | 33 / 33 | 18,580.0 – 74,625.0 |
True damageFinal match statistic reported by the match source. | 5,573.2 | 33 / 33 | 1,203.0 – 15,914.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,171.6 | 33 / 33 | 2,168.5 – 4,205.0 |
Damage takenFinal match statistic reported by the match source. | 125,176.8 | 33 / 33 | 82,641.0 – 215,031.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,058.6 | 33 / 33 | 0.0 – 264,256.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,293.0 | 33 / 33 | 42,902.0 – 98,584.0 |
Gold spentFinal match statistic reported by the match source. | 55,846.9 | 33 / 33 | 0.0 – 89,608.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,050.3 | 33 / 33 | 1,751.1 – 2,311.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.9% | 33 / 33 | 0.0% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,084.3 | 33 / 33 | 768.0 – 1,630.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 33 / 33 | 30.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 33 / 33 | 0.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.9 | 31 / 33 | -62.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +578.6 | 33 / 33 | -4,555.0 – +5,513.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +302.5 | 31 / 33 | -4,066.0 – +3,275.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.8 | 33 / 33 | 216.0 – 549.0 |
Vision score / minFinal match statistic reported by the match source. | 10.26 | 33 / 33 | 8.48 – 12.03 |
Wards placedFinal match statistic reported by the match source. | 132.7 | 33 / 33 | 85.0 – 214.0 |
Wards clearedFinal match statistic reported by the match source. | 49.8 | 33 / 33 | 26.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 45.5 | 33 / 33 | 27.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 33 / 33 | 1.00 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,977.8 | 33 / 33 | 3,280.2 – 26,249.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,583.9 | 33 / 33 | 1,528.2 – 15,631.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 33 / 33 | 14.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 33 / 33 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:22 | 33 / 33 | 24:30 – 46:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 33 / 33 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 21 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 33 / 33 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable