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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 45 / 45 | 7.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 45 / 45 | 4.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 39.2 | 45 / 45 | 10.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.54 | 45 / 45 | 0.86 – 19.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 45 / 45 | 42.5% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.9 | 45 / 45 | 18.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 45 / 45 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 45 / 45 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 45 / 45 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 45 / 45 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 45 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.8% | 45 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 45 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 45 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,957.1 | 45 / 45 | 56,739.0 – 147,841.0 |
Physical damageFinal match statistic reported by the match source. | 49,584.3 | 45 / 45 | 26,124.0 – 89,985.0 |
Magic damageFinal match statistic reported by the match source. | 43,727.4 | 45 / 45 | 25,946.0 – 84,691.0 |
True damageFinal match statistic reported by the match source. | 2,641.7 | 45 / 45 | 107.0 – 9,664.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,107.9 | 45 / 45 | 2,158.7 – 4,207.4 |
Damage takenFinal match statistic reported by the match source. | 121,266.0 | 45 / 45 | 68,470.0 – 178,779.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,779.4 | 45 / 45 | 42,177.0 – 209,450.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,038.5 | 45 / 45 | 44,256.0 – 83,478.0 |
Gold spentFinal match statistic reported by the match source. | 57,157.8 | 45 / 45 | 42,298.0 – 76,455.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,056.9 | 45 / 45 | 1,745.7 – 2,412.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 45 / 45 | 82.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,089.6 | 45 / 45 | 848.0 – 1,435.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 45 / 45 | 30.9 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 52.9 | 45 / 45 | 7.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.3 | 45 / 45 | -58.0 – +80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +940.0 | 45 / 45 | -3,620.0 – +4,421.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,038.8 | 45 / 45 | -2,814.0 – +4,414.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.6 | 45 / 45 | 193.0 – 479.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 45 / 45 | 8.12 – 12.16 |
Wards placedFinal match statistic reported by the match source. | 125.0 | 45 / 45 | 77.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 48.6 | 45 / 45 | 27.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 42.4 | 45 / 45 | 20.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 45 / 45 | 1.19 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,414.4 | 45 / 45 | 3,642.1 – 22,831.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,854.3 | 45 / 45 | 1,583.9 – 13,633.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 45 / 45 | 14.7 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 45 / 45 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 45 / 45 | 23:05 – 40:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 45 / 45 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 45 / 45 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 25 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 45 / 45 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 25 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 45 known results · Coverage varies by metric · — unavailable