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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 34 / 34 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 34 / 34 | 2.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 34 / 34 | 0.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 34 / 34 | 0.06 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.6% | 34 / 34 | 20.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.6 | 34 / 34 | 1.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 34 / 34 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 34 / 34 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 34 / 34 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 34 / 34 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.1% | 34 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 34 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 34 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,387.4 | 34 / 34 | 43,442.0 – 214,183.0 |
Physical damageFinal match statistic reported by the match source. | 48,894.2 | 34 / 34 | 23,689.0 – 114,269.0 |
Magic damageFinal match statistic reported by the match source. | 40,693.1 | 34 / 34 | 13,552.0 – 91,778.0 |
True damageFinal match statistic reported by the match source. | 3,796.2 | 34 / 34 | 376.0 – 17,266.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,970.8 | 34 / 34 | 1,480.3 – 4,811.3 |
Damage takenFinal match statistic reported by the match source. | 123,657.2 | 34 / 34 | 80,872.0 – 203,037.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,753.2 | 34 / 34 | 61,352.0 – 208,277.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,189.3 | 34 / 34 | 39,862.0 – 92,916.0 |
Gold spentFinal match statistic reported by the match source. | 58,086.9 | 34 / 34 | 39,233.0 – 85,170.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,036.6 | 34 / 34 | 1,528.3 – 2,431.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 34 / 34 | 81.7% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,128.5 | 34 / 34 | 878.0 – 1,444.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 34 / 34 | 30.9 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 45.5 | 34 / 34 | 5.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.1 | 34 / 34 | -71.0 – +96.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,130.1 | 34 / 34 | -4,478.0 – +7,260.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +860.3 | 34 / 34 | -3,301.0 – +6,357.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.1 | 34 / 34 | 208.0 – 501.0 |
Vision score / minFinal match statistic reported by the match source. | 10.33 | 34 / 34 | 8.66 – 12.02 |
Wards placedFinal match statistic reported by the match source. | 128.9 | 34 / 34 | 79.0 – 205.0 |
Wards clearedFinal match statistic reported by the match source. | 51.7 | 34 / 34 | 27.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 43.2 | 34 / 34 | 27.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 34 / 34 | 0.86 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,700.3 | 34 / 34 | 4,093.6 – 51,341.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,934.9 | 34 / 34 | 1,733.1 – 29,073.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 34 / 34 | 15.5 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 34 / 34 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:07 | 34 / 34 | 21:56 – 44:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 34 / 34 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 34 / 34 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 27 / 34 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 34 / 34 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 85.3% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.8% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.5% | 27 / 34 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 34 known results · Coverage varies by metric · — unavailable