Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 4 / 4 | 13.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 31.5 | 4 / 4 | 23.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 4 / 4 | 23.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.64 | 4 / 4 | 1.09 – 2.28 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.5% | 4 / 4 | 47.6% – 63.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.8 | 4 / 4 | 37.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 4 / 4 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 4 / 4 | 1.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 4 / 4 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 111,687.5 | 4 / 4 | 74,605.0 – 179,383.0 |
Physical damageFinal match statistic reported by the match source. | 45,002.8 | 4 / 4 | 31,711.0 – 59,643.0 |
Magic damageFinal match statistic reported by the match source. | 60,639.3 | 4 / 4 | 37,529.0 – 105,481.0 |
True damageFinal match statistic reported by the match source. | 6,041.0 | 4 / 4 | 736.0 – 14,254.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,130.6 | 4 / 4 | 2,810.0 – 3,881.3 |
Damage takenFinal match statistic reported by the match source. | 157,154.8 | 4 / 4 | 117,062.0 – 200,250.0 |
Damage mitigatedFinal match statistic reported by the match source. | 157,182.0 | 4 / 4 | 97,872.0 – 230,899.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,776.3 | 4 / 4 | 48,127.0 – 92,948.0 |
Gold spentFinal match statistic reported by the match source. | 62,155.8 | 4 / 4 | 45,570.0 – 84,455.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,907.5 | 4 / 4 | 1,812.7 – 2,011.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 4 / 4 | 90.9% – 96.3% |
Total CSFinal match statistic reported by the match source. | 1,198.5 | 4 / 4 | 861.0 – 1,662.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 4 / 4 | 32.4 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 21.3 | 4 / 4 | 9.0 – 48.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -29.5 | 4 / 4 | -65.0 – -3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,242.0 | 4 / 4 | -3,683.0 – -1,229.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,214.0 | 4 / 4 | -3,630.0 – +592.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 341.5 | 4 / 4 | 228.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 9.60 | 4 / 4 | 8.45 – 11.25 |
Wards placedFinal match statistic reported by the match source. | 122.0 | 4 / 4 | 80.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 4 / 4 | 29.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 40.8 | 4 / 4 | 26.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 4 / 4 | 1.50 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,989.0 | 4 / 4 | 4,082.2 – 5,562.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,119.9 | 4 / 4 | 1,415.5 – 2,581.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 4 / 4 | 17.7 – 18.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 4 / 4 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:43 | 4 / 4 | 26:33 – 46:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 4 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 4 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 4 / 4 | 1.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable