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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 33 / 33 | 4.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 33 / 33 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.8 | 33 / 33 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.20 | 33 / 33 | 0.68 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 33 / 33 | 40.0% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 33 / 33 | 11.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 31 / 33 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 33 / 33 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 871.5 | 2 / 33 | 0.0 – 1,743.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 246.0 | 2 / 33 | 47.0 – 445.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,633.0 | 33 / 33 | 49,329.0 – 140,834.0 |
Physical damageFinal match statistic reported by the match source. | 45,471.9 | 33 / 33 | 23,402.0 – 71,702.0 |
Magic damageFinal match statistic reported by the match source. | 39,121.7 | 33 / 33 | 12,228.0 – 74,505.0 |
True damageFinal match statistic reported by the match source. | 3,036.1 | 33 / 33 | 406.0 – 10,421.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,725.2 | 33 / 33 | 1,680.5 – 3,566.4 |
Damage takenFinal match statistic reported by the match source. | 112,300.1 | 33 / 33 | 52,670.0 – 167,179.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,325.5 | 33 / 33 | 0.0 – 206,357.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,681.5 | 33 / 33 | 43,971.0 – 90,939.0 |
Gold spentFinal match statistic reported by the match source. | 54,161.8 | 33 / 33 | 0.0 – 80,835.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,965.4 | 33 / 33 | 1,708.6 – 2,261.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.4% | 33 / 33 | 0.0% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,160.0 | 33 / 33 | 845.0 – 1,563.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 33 / 33 | 33.6 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 33.5 | 33 / 33 | 0.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.5 | 30 / 33 | -52.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -459.3 | 33 / 33 | -4,777.0 – +3,495.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -297.1 | 30 / 33 | -3,758.0 – +2,523.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.2 | 33 / 33 | 195.0 – 475.0 |
Vision score / minFinal match statistic reported by the match source. | 9.73 | 33 / 33 | 7.75 – 11.56 |
Wards placedFinal match statistic reported by the match source. | 113.3 | 33 / 33 | 68.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 51.7 | 33 / 33 | 31.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 37.7 | 33 / 33 | 20.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 33 / 33 | 0.98 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,338.4 | 33 / 33 | 4,279.9 – 52,670.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,096.0 | 33 / 33 | 2,190.8 – 45,039.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 33 / 33 | 15.6 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 33 / 33 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:51 | 33 / 33 | 21:46 – 44:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 18 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 33 / 33 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.4% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 18 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable