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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 12 / 12 | 8.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 12 / 12 | 8.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 29.5 | 12 / 12 | 17.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 12 / 12 | 1.27 – 8.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 12 / 12 | 51.7% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.3 | 12 / 12 | 25.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 12 / 12 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,112.0 | 12 / 12 | 68,246.0 – 146,711.0 |
Physical damageFinal match statistic reported by the match source. | 49,243.3 | 12 / 12 | 30,702.0 – 71,264.0 |
Magic damageFinal match statistic reported by the match source. | 41,544.3 | 12 / 12 | 21,607.0 – 86,374.0 |
True damageFinal match statistic reported by the match source. | 2,320.8 | 12 / 12 | 418.0 – 4,609.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,051.8 | 12 / 12 | 2,397.1 – 4,427.2 |
Damage takenFinal match statistic reported by the match source. | 114,963.3 | 12 / 12 | 93,573.0 – 149,170.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,367.3 | 12 / 12 | 81,577.0 – 143,353.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,998.3 | 12 / 12 | 46,737.0 – 73,574.0 |
Gold spentFinal match statistic reported by the match source. | 55,642.8 | 12 / 12 | 43,930.0 – 66,791.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,964.2 | 12 / 12 | 1,777.7 – 2,385.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 12 / 12 | 85.5% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,127.4 | 12 / 12 | 901.0 – 1,329.0 |
CS / minFinal match statistic reported by the match source. | 36.8 | 12 / 12 | 33.0 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 30.8 | 12 / 12 | 9.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.0 | 12 / 12 | -66.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +961.0 | 12 / 12 | -2,730.0 – +4,233.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +872.3 | 12 / 12 | -4,025.0 – +6,070.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.8 | 12 / 12 | 239.0 – 459.0 |
Vision score / minFinal match statistic reported by the match source. | 10.31 | 12 / 12 | 9.13 – 12.25 |
Wards placedFinal match statistic reported by the match source. | 113.8 | 12 / 12 | 72.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 50.6 | 12 / 12 | 34.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 40.1 | 12 / 12 | 26.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 12 / 12 | 1.31 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,795.9 | 12 / 12 | 4,318.9 – 11,910.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,546.7 | 12 / 12 | 1,797.6 – 7,657.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 12 / 12 | 17.3 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 12 / 12 | 13.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:39 | 12 / 12 | 25:41 – 37:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 4 / 12 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 12 / 12 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable