Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 43 / 43 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 43 / 43 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 40 / 43 | 4.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.50 | 40 / 43 | 0.38 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 40 / 43 | 40.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.5 | 40 / 43 | 8.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 40 / 43 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 40 / 43 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 40 / 43 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 40 / 43 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 40 / 43 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.5% | 40 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.5% | 40 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,363.6 | 40 / 43 | 41,740.0 – 136,294.0 |
Physical damageFinal match statistic reported by the match source. | 46,259.4 | 40 / 43 | 21,822.0 – 68,652.0 |
Magic damageFinal match statistic reported by the match source. | 41,108.1 | 40 / 43 | 19,763.0 – 73,113.0 |
True damageFinal match statistic reported by the match source. | 2,992.5 | 40 / 43 | 153.0 – 20,877.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 40 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,795.8 | 40 / 43 | 1,689.9 – 3,742.6 |
Damage takenFinal match statistic reported by the match source. | 114,771.6 | 40 / 43 | 64,946.0 – 169,814.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,839.2 | 40 / 43 | 48,907.0 – 266,290.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,909.9 | 40 / 43 | 42,878.0 – 88,355.0 |
Gold spentFinal match statistic reported by the match source. | 58,862.4 | 40 / 43 | 40,980.0 – 82,918.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 40 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,016.9 | 40 / 43 | 1,706.8 – 2,255.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 40 / 43 | 80.8% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,183.8 | 40 / 43 | 933.0 – 1,462.0 |
CS / minFinal match statistic reported by the match source. | 36.9 | 40 / 43 | 31.7 – 41.4 |
Turret plates takenFinal match statistic reported by the match source. | 47.6 | 40 / 43 | 4.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.8 | 40 / 43 | -68.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +43.5 | 42 / 43 | -4,131.0 – +5,336.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +513.9 | 40 / 43 | -2,888.0 – +4,493.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.3 | 40 / 43 | 181.0 – 404.0 |
Vision score / minFinal match statistic reported by the match source. | 9.66 | 40 / 43 | 7.33 – 11.05 |
Wards placedFinal match statistic reported by the match source. | 113.6 | 40 / 43 | 76.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 50.2 | 40 / 43 | 25.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 40 / 43 | 17.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 40 / 43 | 0.97 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,465.7 | 40 / 43 | 4,522.6 – 72,741.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,353.4 | 40 / 43 | 2,041.8 – 57,057.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 40 / 43 | 15.3 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 40 / 43 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:14 | 43 / 43 | 24:16 – 44:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 43 / 43 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 23 / 43 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 43 / 43 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.8% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.2% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.8% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 23 / 43 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable