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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 15 / 15 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 15 / 15 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 29.8 | 15 / 15 | 5.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 15 / 15 | 0.50 – 21.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 15 / 15 | 45.0% – 74.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.9 | 15 / 15 | 8.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 15 / 15 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,072.2 | 15 / 15 | 53,040.0 – 156,239.0 |
Physical damageFinal match statistic reported by the match source. | 49,107.7 | 15 / 15 | 19,395.0 – 75,857.0 |
Magic damageFinal match statistic reported by the match source. | 42,583.8 | 15 / 15 | 22,619.0 – 70,313.0 |
True damageFinal match statistic reported by the match source. | 5,377.3 | 15 / 15 | 1,294.0 – 27,294.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,951.1 | 15 / 15 | 1,958.7 – 4,378.9 |
Damage takenFinal match statistic reported by the match source. | 128,854.3 | 15 / 15 | 90,444.0 – 238,390.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,025.3 | 15 / 15 | 70,837.0 – 282,233.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,122.7 | 15 / 15 | 43,304.0 – 87,572.0 |
Gold spentFinal match statistic reported by the match source. | 59,930.0 | 15 / 15 | 41,170.0 – 85,305.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,970.5 | 15 / 15 | 1,761.5 – 2,232.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 15 / 15 | 83.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,179.0 | 15 / 15 | 912.0 – 1,376.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 15 / 15 | 30.9 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 33.9 | 15 / 15 | 10.0 – 56.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.6 | 13 / 15 | -59.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,177.3 | 15 / 15 | -6,551.0 – +4,493.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -29.6 | 13 / 15 | -4,452.0 – +4,325.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.0 | 15 / 15 | 194.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 9.68 | 15 / 15 | 7.96 – 11.12 |
Wards placedFinal match statistic reported by the match source. | 117.7 | 15 / 15 | 85.0 – 157.0 |
Wards clearedFinal match statistic reported by the match source. | 51.5 | 15 / 15 | 26.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 43.3 | 15 / 15 | 27.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 15 / 15 | 1.07 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,552.3 | 15 / 15 | 4,494.6 – 46,341.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,255.9 | 15 / 15 | 1,913.9 – 28,744.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 15 / 15 | 15.6 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 15 / 15 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:37 | 15 / 15 | 24:22 – 44:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 15 / 15 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable