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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 33 / 33 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 23.8 | 33 / 33 | 7.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 30.9 | 30 / 33 | 5.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.95 | 30 / 33 | 0.32 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 30 / 33 | 35.0% – 89.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.5 | 30 / 33 | 7.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 29 / 33 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 30 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 30 / 33 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 30 / 33 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.0% | 30 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.3% | 30 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,036.7 | 3 / 33 | 38.0 – 1,881.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 240.7 | 3 / 33 | 0.0 – 722.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,611.8 | 30 / 33 | 42,285.0 – 193,795.0 |
Physical damageFinal match statistic reported by the match source. | 46,408.7 | 30 / 33 | 15,759.0 – 101,143.0 |
Magic damageFinal match statistic reported by the match source. | 40,432.5 | 30 / 33 | 15,328.0 – 86,173.0 |
True damageFinal match statistic reported by the match source. | 3,766.7 | 30 / 33 | 137.0 – 16,717.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,832.3 | 30 / 33 | 1,796.8 – 4,519.1 |
Damage takenFinal match statistic reported by the match source. | 121,367.7 | 30 / 33 | 75,669.0 – 196,720.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,607.8 | 30 / 33 | 54,913.0 – 224,119.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,153.2 | 30 / 33 | 38,445.0 – 83,893.0 |
Gold spentFinal match statistic reported by the match source. | 53,427.9 | 30 / 33 | 35,995.0 – 75,920.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,830.6 | 30 / 33 | 1,479.4 – 2,102.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 30 / 33 | 79.1% – 97.9% |
Total CSFinal match statistic reported by the match source. | 976.2 | 30 / 33 | 666.0 – 1,443.0 |
CS / minFinal match statistic reported by the match source. | 31.5 | 30 / 33 | 27.3 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 27.2 | 30 / 33 | 3.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -42.6 | 23 / 33 | -226.0 – +166.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,994.9 | 33 / 33 | -9,875.0 – +3,418.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,601.8 | 23 / 33 | -9,264.0 – +5,813.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 246.2 | 30 / 33 | 128.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 7.81 | 30 / 33 | 5.61 – 10.03 |
Wards placedFinal match statistic reported by the match source. | 94.3 | 30 / 33 | 45.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 36.2 | 30 / 33 | 14.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 25.3 | 30 / 33 | 3.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 30 / 33 | 1.10 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,194.1 | 30 / 33 | 2,917.6 – 16,703.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,445.9 | 30 / 33 | 1,086.4 – 9,300.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 30 / 33 | 14.0 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 30 / 33 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:14 | 33 / 33 | 22:31 – 42:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 33 / 33 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 33 / 33 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 15.2% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 24.2% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable