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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.7 | 14 / 14 | 4.0 – 17.0 |
DeathsFinal match statistic reported by the match source. | 27.3 | 14 / 14 | 22.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 21.0 | 11 / 14 | 6.0 – 34.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.21 | 11 / 14 | 0.43 – 2.22 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.7% | 11 / 14 | 35.0% – 65.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.5 | 11 / 14 | 10.0 – 51.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 10 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 11 / 14 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 11 / 14 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 18.2% | 11 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 9.1% | 11 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,536.0 | 2 / 14 | 1,191.0 – 1,881.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 14 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 66,759.8 | 11 / 14 | 42,285.0 – 103,683.0 |
Physical damageFinal match statistic reported by the match source. | 32,526.4 | 11 / 14 | 15,759.0 – 50,311.0 |
Magic damageFinal match statistic reported by the match source. | 31,419.2 | 11 / 14 | 15,328.0 – 59,731.0 |
True damageFinal match statistic reported by the match source. | 2,811.0 | 11 / 14 | 373.0 – 6,170.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,466.8 | 11 / 14 | 1,796.8 – 3,162.7 |
Damage takenFinal match statistic reported by the match source. | 108,480.0 | 11 / 14 | 83,392.0 – 140,157.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,015.9 | 11 / 14 | 54,913.0 – 156,721.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 47,297.3 | 11 / 14 | 38,445.0 – 58,645.0 |
Gold spentFinal match statistic reported by the match source. | 44,403.7 | 11 / 14 | 35,995.0 – 56,548.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,749.1 | 11 / 14 | 1,625.9 – 1,926.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 11 / 14 | 79.1% – 97.9% |
Total CSFinal match statistic reported by the match source. | 822.1 | 11 / 14 | 666.0 – 1,030.0 |
CS / minFinal match statistic reported by the match source. | 30.4 | 11 / 14 | 27.3 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 13.1 | 11 / 14 | 3.0 – 23.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -80.6 | 8 / 14 | -226.0 – -12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -5,200.4 | 14 / 14 | -9,875.0 – -1,780.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,906.1 | 8 / 14 | -9,264.0 – -1,338.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 192.8 | 11 / 14 | 128.0 – 281.0 |
Vision score / minFinal match statistic reported by the match source. | 7.02 | 11 / 14 | 5.61 – 8.57 |
Wards placedFinal match statistic reported by the match source. | 69.9 | 11 / 14 | 45.0 – 96.0 |
Wards clearedFinal match statistic reported by the match source. | 27.5 | 11 / 14 | 14.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 12.7 | 11 / 14 | 3.0 – 24.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 11 / 14 | 1.10 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,031.4 | 11 / 14 | 2,917.6 – 5,827.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,757.7 | 11 / 14 | 1,086.4 – 2,504.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 11 / 14 | 15.9 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.5 | 11 / 14 | 12.0 – 15.0 |
Game timeMean known game duration in minutes and seconds. | 26:11 | 14 / 14 | 22:31 – 32:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 14 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 14 / 14 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 14 / 14 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 7.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable