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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
61 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.5 | 61 / 61 | 2.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 61 / 61 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 30.9 | 61 / 61 | 2.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.52 | 61 / 61 | 0.40 – 16.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 61 / 61 | 40.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.4 | 61 / 61 | 4.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 61 / 61 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 61 / 61 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 61 / 61 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 61 / 61 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 61 / 61 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 59.0% | 61 / 61 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.2% | 61 / 61 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 61 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 61 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,673.8 | 61 / 61 | 45,853.0 – 182,223.0 |
Physical damageFinal match statistic reported by the match source. | 43,055.1 | 61 / 61 | 19,462.0 – 93,103.0 |
Magic damageFinal match statistic reported by the match source. | 44,449.5 | 61 / 61 | 13,502.0 – 85,964.0 |
True damageFinal match statistic reported by the match source. | 4,165.4 | 61 / 61 | 235.0 – 15,986.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 61 / 61 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,605.8 | 61 / 61 | 1,482.5 – 3,942.7 |
Damage takenFinal match statistic reported by the match source. | 122,252.2 | 61 / 61 | 60,306.0 – 207,796.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,611.3 | 61 / 61 | 58,334.0 – 248,214.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,258.8 | 61 / 61 | 41,993.0 – 93,474.0 |
Gold spentFinal match statistic reported by the match source. | 61,853.4 | 61 / 61 | 40,413.0 – 93,583.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 61 / 61 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,880.2 | 61 / 61 | 1,574.6 – 2,150.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 61 / 61 | 83.6% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,199.2 | 61 / 61 | 866.0 – 1,606.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 61 / 61 | 31.2 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 39.3 | 61 / 61 | 3.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.0 | 55 / 61 | -105.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -301.6 | 60 / 61 | -5,998.0 – +5,720.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -257.2 | 55 / 61 | -4,907.0 – +3,381.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 337.8 | 61 / 61 | 185.0 – 545.0 |
Vision score / minFinal match statistic reported by the match source. | 9.67 | 61 / 61 | 7.38 – 12.93 |
Wards placedFinal match statistic reported by the match source. | 120.1 | 61 / 61 | 70.0 – 217.0 |
Wards clearedFinal match statistic reported by the match source. | 55.0 | 61 / 61 | 26.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 32.8 | 61 / 61 | 15.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 61 / 61 | 0.89 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,937.1 | 61 / 61 | 4,124.9 – 19,450.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,703.1 | 61 / 61 | 1,823.9 – 14,244.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 61 / 61 | 16.4 – 23.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 61 / 61 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:35 | 61 / 61 | 25:04 – 48:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 61 / 61 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 61 / 61 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 61 / 61 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 36 / 61 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 61 / 61 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.0% | 61 / 61 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.8% | 61 / 61 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 61 / 61 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.3% | 61 / 61 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.0% | 61 / 61 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 36 / 61 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 61 team-games · 61 known results · Coverage varies by metric · — unavailable