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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 21 / 21 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 21 / 21 | 6.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 29.7 | 21 / 21 | 2.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.26 | 21 / 21 | 0.40 – 7.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 21 / 21 | 40.0% – 78.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.4 | 21 / 21 | 4.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 21 / 21 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,492.7 | 21 / 21 | 47,405.0 – 182,223.0 |
Physical damageFinal match statistic reported by the match source. | 39,144.0 | 21 / 21 | 19,626.0 – 88,994.0 |
Magic damageFinal match statistic reported by the match source. | 43,292.0 | 21 / 21 | 15,572.0 – 83,965.0 |
True damageFinal match statistic reported by the match source. | 5,052.3 | 21 / 21 | 397.0 – 15,986.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,498.1 | 21 / 21 | 1,777.7 – 3,741.7 |
Damage takenFinal match statistic reported by the match source. | 117,047.0 | 21 / 21 | 60,306.0 – 163,395.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,901.5 | 21 / 21 | 69,998.0 – 180,236.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,337.6 | 21 / 21 | 43,283.0 – 91,239.0 |
Gold spentFinal match statistic reported by the match source. | 59,498.7 | 21 / 21 | 41,445.0 – 89,095.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,824.4 | 21 / 21 | 1,574.6 – 2,036.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.4% | 21 / 21 | 88.4% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,157.0 | 21 / 21 | 866.0 – 1,606.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 21 / 21 | 31.2 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 34.4 | 21 / 21 | 6.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.5 | 16 / 21 | -49.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -914.6 | 21 / 21 | -5,270.0 – +1,920.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -382.3 | 16 / 21 | -4,401.0 – +2,123.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 343.9 | 21 / 21 | 212.0 – 545.0 |
Vision score / minFinal match statistic reported by the match source. | 9.94 | 21 / 21 | 7.70 – 12.93 |
Wards placedFinal match statistic reported by the match source. | 125.8 | 21 / 21 | 78.0 – 217.0 |
Wards clearedFinal match statistic reported by the match source. | 54.1 | 21 / 21 | 26.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 37.4 | 21 / 21 | 16.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 21 / 21 | 1.00 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,238.5 | 21 / 21 | 4,124.9 – 12,259.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,322.6 | 21 / 21 | 1,823.9 – 9,627.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 21 / 21 | 16.8 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 21 / 21 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:06 | 21 / 21 | 26:03 – 48:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 21 / 21 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable