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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.4 | 22 / 22 | 5.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 17.7 | 22 / 22 | 5.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 22 / 22 | 5.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.39 | 22 / 22 | 0.67 – 13.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.1% | 22 / 22 | 40.0% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.3 | 22 / 22 | 10.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 22 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,408.5 | 22 / 22 | 45,853.0 – 169,019.0 |
Physical damageFinal match statistic reported by the match source. | 45,670.2 | 22 / 22 | 21,040.0 – 85,776.0 |
Magic damageFinal match statistic reported by the match source. | 46,726.8 | 22 / 22 | 19,478.0 – 85,964.0 |
True damageFinal match statistic reported by the match source. | 4,007.9 | 22 / 22 | 415.0 – 12,103.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,723.1 | 22 / 22 | 1,580.2 – 3,912.5 |
Damage takenFinal match statistic reported by the match source. | 125,273.0 | 22 / 22 | 83,841.0 – 207,796.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,539.4 | 22 / 22 | 58,334.0 – 222,577.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,446.4 | 22 / 22 | 41,993.0 – 89,449.0 |
Gold spentFinal match statistic reported by the match source. | 62,836.0 | 22 / 22 | 40,413.0 – 84,500.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,893.2 | 22 / 22 | 1,664.4 – 2,150.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 22 / 22 | 86.6% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,222.3 | 22 / 22 | 927.0 – 1,537.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 22 / 22 | 31.2 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 38.7 | 22 / 22 | 9.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.7 | 22 / 22 | -46.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3.6 | 22 / 22 | -3,538.0 – +3,354.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -406.4 | 22 / 22 | -4,261.0 – +2,090.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.3 | 22 / 22 | 185.0 – 479.0 |
Vision score / minFinal match statistic reported by the match source. | 9.44 | 22 / 22 | 7.38 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 115.6 | 22 / 22 | 70.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 56.1 | 22 / 22 | 31.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 30.5 | 22 / 22 | 15.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 22 / 22 | 0.89 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,066.7 | 22 / 22 | 4,192.1 – 17,549.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,748.3 | 22 / 22 | 2,195.8 – 13,413.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 22 / 22 | 16.4 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 22 / 22 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:58 | 22 / 22 | 25:04 – 44:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 22 / 22 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable